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Century: Eastern Wonders
30m - 45m
2 - 4 Players
Ages 8+
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Nautical
35.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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arucuan
A worthy successor to Spice Road. Without cards, focus is on building outposts and maximizing spice production on island tiles. Even better is the "Sand to Sea" version which combines the first two games and adds a card/hand mechanic to the mix. We liked it even better than we expected to. So far, Sand to Sea is our favorite iteration of the series, I think...though New World may change that. Looking forward to it...
anotherbggcouple
"Second parts were never good," Cervantes said. Despite having shared the same time period with the Europeans who sailed the Spice Islands, Cervantes never got to know this second part of the CENTURY trilogy, because if he had known it, he would never have said such a thing. Eastern Wonders is a game that, in our opinion, has it all. Aesthetically it’s a delight: from the art of the box and the tiles of the modular board to the wooden tokens and the cute little bowls for the spices. The rules are easy to explain and understand and the turns are quick, but it’s not a simple game. Despite the simplicity of the actions you can carry out, the strategy that starts to be created in your head even before your first turn is a complex succession of trades to get the necessary spices that you'll then change for those victory points you want so bad. And if that were not enough, the games of CENTURY can be combined with each other to spice things up even more!
arglik
Surprisingly not as good as the first part. Extra complexity doesn't bring anything new or original on the table, so it feels like something done already. But maybe I'm too harsh.