Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
View cart
“Barrage: The Leeghwater Project” has been added to your cart.
Add to Wishlist
Century: Eastern Wonders
30m - 45m
2 - 4 Players
Ages 8+
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Nautical
35.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Barrage: The Leeghwater Project
29.00
€
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
AnotherHorrorFan
2019-02: A really solid light euro. I haven't tried the combined game with Spice Road but it's already brilliant as is. The way you have to travel to gain access to new powers is great. It feels like a hybrid race game which it turns out is something I really enjoy. 2020-04: My favorite of the Century games so far still. Wonderful series, but I give this one the edge for the spatial puzzle.
anotherbggcouple
"Second parts were never good," Cervantes said. Despite having shared the same time period with the Europeans who sailed the Spice Islands, Cervantes never got to know this second part of the CENTURY trilogy, because if he had known it, he would never have said such a thing. Eastern Wonders is a game that, in our opinion, has it all. Aesthetically it’s a delight: from the art of the box and the tiles of the modular board to the wooden tokens and the cute little bowls for the spices. The rules are easy to explain and understand and the turns are quick, but it’s not a simple game. Despite the simplicity of the actions you can carry out, the strategy that starts to be created in your head even before your first turn is a complex succession of trades to get the necessary spices that you'll then change for those victory points you want so bad. And if that were not enough, the games of CENTURY can be combined with each other to spice things up even more!
agentpatman
I gotta say I like this a lot more than the original. It's still simple game but so much more to think about and less luck. Bering able to see the entire board state and map out your turn without restrictions is much appreciated. The randomization, special powers, different map designs adds a big layer of variability. It lasts the right amount of time or you would start to get too powerful or board of the repetitive steps of resource conversion. I can see how the original would be better for new players as you only have to focus on a few cards and upgrading. I also like you have to build outposts which costs resources if you are not first. That level of interaction can sometimes mess with an opponents strategy while also picking up some extra points and powers. You are rewarded for using new tiles in this way rather than repeating the same tiles and strategy you started with. I really look forward to the third and trying the first two together.