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Caylus 1303
60m - 90m
2 - 5 Players
Ages 12+
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Medieval
44.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
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Thematic
Ελληνικα Παιχνιδια
LCG
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The Lord of The Rings: The Card Game
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D & D
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curtc
Wait, wut? I knew nothing about this game (other than it's a new version of Caylus) going into it, and was shocked to learn that after 14 years, instead of getting a richer game that leverages new thinking since arguably the grand-daddy of worker placement games was released, we get a dumbed-down game. And for what? Is there really an audience of people who would be interested in worker-placement, but haven't found anything slightly simpler than Caylus in the last 14 years? I would have been more more interested if they went the other way, making the game a bit more complex by adding a new layer of something.
adwodon
Hands down one of the best mid weight euros I've played. Concise ruleset, easy to teach but plenty more player interaction than your average mid weight worker placement. I could see why some people might find it 'mean', but I really don't see it that way. If you want to risk the more recent buildings, then you are taking a risk, save some workers back or grab the provost space too. Stealing player powers is great, if you feel like someone is getting too much out of one, just take it! Turns are rapid and the phases all go pretty quickly, spaces are tight, passing early can really mess with people. If you like zero interaction then this game is not for you, at all, but if you like playing games with people, where their actions can affect you, where you can try to pull a few different levers to stop someone you feel is getting ahead then this really is the mid weight worker placement game for you.
beri2
With 25+ plays under my belt, I’ve always admired Caylus and it will stay so. It is a respectable, formidable, founding elder that still works very well. So I didn’t expect to like this new version that much: stealing characters (direct interaction), no more favor tracks, no more timing control (bailiff) – all of that made me wince. And yet, after a dozen plays, I feel like playing 1303 more often than 1289, which burned my brain a tad too much. Surely 1303 is demanding too, but it’s refreshingly smoother. **What I like, compared to 1289** - the variable setup drives each game into a different direction - the absence of coins is a considerable time and mental load saver - no starting building produces cloth: gotta buy it or find another way - the much smoother resolution phase: with way fewer buildings that offer a choice, everything is quicker and nearly simultaneous - 3-resource buildings seem more consistent to me and the resource the owner gets is imposed (and it’s never cloth) - the provost is always placed between the last two buildings —> constant pressure around the end of the road - the lawyer is there by default, making it easier to shape games and dry up resources - simplified costs: a favor costs one resource, as does building a residence (two in 1289) - building prestige buildings is smoother - income-generating prestige buildings are now the cheapest (this + the fact that you needn’t visit the architect to build them) - these micro-rules disappear: an action’s cost depends on how many players passed, visiting my own buildings always costs 1 (exception), how the bailiff moves, when a period ends and the related scoring, max 1 favor per track per phase, period-specific favor track restrictions, etc. **What I like less**: - no more stables - Agricola-like turn order (however the designer and publisher are fine with aligning it with passing order) - no more favor tracks (something like those in Caylus Magna Carta could have been nice) - the potential cringe when being stolen a character