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Castell
60m - 90m
2 - 4 Players
Ages 12+
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
52.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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dogterom
it is a real brain burner. in your turn you can do 4 thinks (and you can do them all) you can move over the map, you can recruut new people at the city's you can train one of your skils for building towers or you can put on a local preformanc. if you put on a preformanc you wil try to build a tower meeting the requirements. your normal human tower can buur 3 by 2 by 1 all the smame people on every row and lower people on top. but every of those rules can be broken by training. then ther wil be at som round festivals where you can preform if you ar in that city and have the people they want to see you can get medials witch ar points and you score your preformance (if at a later round you make a beter score only than you adjust your points) as you can see there is so many thinks gowing on but it is so great trying to build the best human tower and once again such a brain burner
dlc_1532
[May 2018 - 8.9] Excellent game hitting a lot of the the right notes for me with a unique theme and mechanisms. It's sort of your own puzzle to figure out, but at the same time there's quite a bit of subtle interaction in the drafting of acrobats and local performances. Meanwhile, there's the great aspect that if you are competing for a region, it's not worth that much if you are there by yourself, but increases value the more there are other players -- leaving some good decision and second guessing on where to go.
AmandaDesignsGames
I really like the pyramid-building and the scoring system, but the fact that you could plan your whole game perfectly, especially when mixed with the limited movement, made this game much, much heavier than I would have liked. Still, I'm quite interested in trying it again.