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Carson City: Gold & Guns
90m - 90m
2 - 5 Players
Ages 12+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
American West
22.00
€
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Flundi
Listen to the Game! Flundi empfiehlt den Soundtrack zum Spiel: "My Rifle, My Pony & Me" von Bear Family Records.
hungjutsai
規則: "*新建築 *市鎮房 放新房時可改為將房子升級成市鎮房,條件為此房必須被非空地包圍 *火車站 要蓋在一條貫穿版圖的路旁,遊戲結束每兩個房子一分 *學校 要接馬路並蓋3房子,河流版圖時河流兩邊各只能蓋一棟 *百貨 要接馬路並蓋1房子,每個擁有相鄰房子加6元,沒擁有的加3元 *市政廳 接馬路 抽到時有起始玩家放置在沒人的土地上(可拿供應區馬路來建如果沒地方放),放牛仔時可放上面,該玩家每個建築物有房收入等級提升一級,回合結束牛仔不會離開,失去的話則等級調回 *鐵匠鋪 要接馬路並蓋1房子,每輪收入加5元,每個擁有的圈地加5元 **角色卡 *印地安人 免費隨機兩塊地 變體:地皮上限3元 *探查者 10元直接拿一礦脈(場上或袋中)並選一土地放上地權蓋在上面,沒有礦脈時使用變體 變體:拿兩個火藥 -火藥 可三倍一個礦脈收入(不能跟雜貨員連動)或是跟牛仔放一起,決鬥時骰兩顆骰(或兩個決鬥板塊) *史密斯 每場勝利的決鬥拿兩分(包括江洋大盜) 變體:1火藥 決鬥可重骰(對手出完之後在出決鬥板塊) *歌手 兩個不決鬥板塊,當拿3馬路或是那錢拿分行動時可用,可不決鬥多位玩家執行同樣動作 變體:從供應區拿一個牛仔放在賭博格,結算時金額為兩骰相乘,且不會被別人趕走 *競標者 選兩塊地競標 買到的一半的錢給競標者,由競標者起標 變體: 競標3槍板塊 錢全給競標者 *市長 1馬路,每蓋1馬路接觸到新地1分 變體: 選擇抽稅或槍,別人給他錢,每1槍1元或10元1元 *醫生 可直接兩面選 跟每個輸掉決鬥要回手的人收3元,該玩家可直接放場上尚未結算空位,自己的不用付錢 變體:決鬥輸的付2元或扣1分,每個江洋大道掛點或得2元 ***江洋大盜*** *第二輪開始值兩骰,黑骰表是進場的大盜等級(+7)拿對應板塊,白骰代表人數(/2取整) *起始位置擲骰決定,不能在監獄九格內,如果直接在監獄上,直接移出遊戲,該玩家獲得分數 *之後所有大盜移動一格,由起始玩家來決定移動順序,移動規則為附近九格內收入最高的(如果已在最高或都沒有不移動),有大盜在跟監獄旁不考慮 *大盜在的地不能買,建築收入減半(向下取整) *只要決鬥結果大於等於大盜攻擊力就成功,打敗的話獲得對應分數或是拿該建築物一半的收入,且該牛仔回供應區"
karlfast
Here's what you get in the box: two punchboards with 7 new personalities and a bunch of new building tiles, some black meeples for the outlaws variant, and a rulebook. And a lot of game. The reason to get this expansion is the new personality cards, numbered from 8 through 14. You can play with the original personalities, these new ones, or some combination. And for whatever set you choose, you use the yellow side, the red side, or some combination. This dramatically increases the replayability. You could play dozens of games without ever seeing the same combination of personalities. Fabulous. The new buildings are nice. I always wished the base game had more variety in the buildings, and that's what you get here. There aren't too many of them and so they increase the range of possibilities, without making thing overly random. The outlaws expansion is interesting and highly thematic, but opinions are mixed. Not critical. The extra personality cards are what make this worth getting. If you like Carson City, this is a maybe. If you [i]love[/i] Carson City, this is a must. The biggest drawback is price. The game was, from what I've read, not released in North America. It was imported by some game stores, but not many. I'm writing this in early 2014 and have been watching auctions and marketplace postings for this over the last few months. A typical auction price is $90-100, and items in the marketplace are going $100-120 (plus shipping, of course). That's a big price for a small amount of cardboard. The expansion was reprinted in late 2014 but it was not published in North America. Some places did import it though and it is somewhat easier to find for a reasonable price. All plays listed under the base game.