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Carnegie was inspired by the life of Andrew Carnegie who was born in Scotland in 1835. Andrew Carnegie and his parents emigrated to the United States in 1848. Although he started his career as a telegraphist, his role as one of the major players in the rise of the United States’ steel industry made him one of the richest men in the world and an icon of the American dream.
Andrew Carnegie was also a benefactor and philanthropist; upon his death in 1919, more than $350 million of his wealth was bequeathed to various foundations, with another $30 million going to various charities. His endowments created nearly 2,500 free public libraries that bear his name: the Carnegie Libraries.
During the game you will recruit and manage employees, expand your business, invest in real estate, produce and sell goods, and create transport chains across the United States; you may even work with important personalities of the era. Perhaps you will even become an illustrious benefactor who contributes to the greatness of his country through deeds and generosity!
The game takes place over 20 rounds; players will each have one turn per round. On each turn, the active player will choose one of four actions, which the other players may follow.
The goal of the game is to build the most prestigious company, as symbolized by victory points.
-description from publisher
Ages | 12+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 120m – 180m |
Designer | Xavier Georges |
Mechanics | Action Retrieval, Connections, End Game Bonuses, Follow, Income, Movement Points, Resource to Move, Solo / Solitaire Game, Square Grid, Tech Trees / Tech Tracks, Turn Order: Progressive, Worker Placement, Different Worker Types, Area Movement, Grid Movement, Variable Phase Order |
Theme | Economic, Industry / Manufacturing |
Publisher | Quined Games, sternenschimmermeer, Tesla Games |
AdelinDumitru
Fastest I have ever rated a game 10 in my life. Carnegie, or one of the strongest contenders for our game of the year, offers everything we love in a board game. Meaningful interaction (starting from the very essence of the game mechanisms, the fact that each turn a player selects the actions that can be taken and the events that affect everyone’s prospects), a brilliantly implemented 2-player version (in which randomized locations on the board or endgame scoring opportunities are blocked, rendering any dominant strategies obsolete and guaranteeing setup variability), a tight economy, tile placement and route and network building on a common board. There are so many things going on in this game, but not only are they interconnected, but also make sense thematically. Which helps a lot with understanding how to play the game. The departments in your company do what you would expect them to do – Human Resources tiles have to do with moving around employees, or activating them. Research and Development is vital for new project and improving transportation. Construction helps you expand on the board. Management tiles expand your company by creating new jobs (adding new tiles), gaining resources and sending workers in the field. Workers have to be trained before they are activated. Once they are activated, they do not have to be re-activated unless they change their specialty. The board itself is a thing of beauty. We are always discovering something new about it – like the fact that in the East region you already start from a higher transportation level, reflecting the development of that region in the historical time period that the game emulates. Or that San Francisco gives you 2 connection points because it is the only location on the map surrounded by cities that do not provide that many VPs. We could talk a lot about Carnegie. But that does not even begin to convey the satisfaction that this game brings. Yet another hit for Xavier Georges (codesigner of Troyes) and Quined Games.
Alan Stern
2 solo plays so far. Very well done! I like how the difficulty is balanced against my ability to play against the AI's known actions. The easy mode is near-perfect information and successive difficulties remove more and more of that anticipatory information. 2 multiplayer plays - 1 each at 4p and 3p. While there are modular pieces that push-pull on the picture, the goals and methodology remain static. There's not a ton of variation. Replay value will suffer because of this. Still, a great game! Very well done and lots of fun. The route building can get ugly, so beware. A bit long for what it does, but fun! A solid euro with crunchy depth.
ayinaim
11/2022 - 7. A really good efficiency euro, but i'm not really a huge fan of efficiency euros. A high 7.