Call to Adventure: Stormlight is a 120-card standalone game containing everything you need to play. Based on the works of Brandon Sanderson, this expansion, and others to follow, add new challenges, new destinies, and new paths to follow.
Call to Adventure is a hero-crafting game that combines strategy and storytelling. It’s similar to some "tableau-building" games in which you’re creating a kingdom or civilization, but in this game you’re building a character. Each player begins with cards that define your hero’s origin, motivation, and destiny. Over the course of the game, you overcome challenges and gain traits. It’s a game with points and a clear winner, but the highlight of every game is telling your hero’s story at the end.
2 Players, 3 Players, 4 Players
30m – 60m
Chris O'Neal, Johnny O'Neal
Deck, Bag, and Pool Building, Dice Rolling, Set Collection, Storytelling
The best part is the art and the setting (if you're a fan of the books). The gameplay is simple and easy, with a medium difficulty to win. One of the things I like is that getting ready to play is very fast and the play time is quick too. It's very good to play something when you don't have much time.
This game is unfairly underrated by this site, while not without is problems it has much more to offer then what its score would seem to provide. Firstly how does it look? for about half of the cards they look fine nothing to special but there is some nice detail in them and it doesn't make yoiu want to regurgitate your eyes. But for the other half the artwork is amazing with great detail and effort into it with many pieces showing a story strung between cards. Secondly how does game pieces feel? Mind you this is a question about the components of the game cheap or are they nice to touch, and to be fair this is a negative for this game, while in terms of differences between cta:sa and cta are mostly just game mechanics cta:sa does cheap out on two main aspects, which are your character board and the experience tokens. The character board is flimsy instead of more firm cardboard and the experience tokens are now just flat cardboard instead of plastic diamond shape. Thirdly how does the game-play feel? This game has two different modes. both modes have the same goal of completing your characters story and collecting as much triumph and tragedy points as you can. The first mode is a race against other players while the second is a cooperative and still competitive mode against the main villain of the book. You will play as a hero with traits like wisdom strength and such given to you by your origin and paths you chose to take and overcoming challenges with your traits, your traits allow you to roll corresponding runes instead of standard dice, you also gain hero and anti-hero cards which you can use to positively effect or negatively affect your opponent. Through your trails you will also gain experience which you can use to activate different effects or use dark ruins. Overall this game is a far improvement of the original game and is a great game on its own merit, if you enjoy fantasy games and tableau building games this would be great to have.
Call to Adventure seems like a great game for those who really want games to tell a story. I tend to read books for stories and don't look to board games to scratch that itch. The framework here is fine, but the sense of "story" is pretty thin here. Level up a character this way or that way...make a choice to do this or do that. The Stormlight theme is a veneer that really doesn't hold up in a meaningful way. That being said, there is a fun game here, but it feels like a cash grab based on the popularity of Sanderson's work.