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Call to Adventure: The Stormlight Archive
30m - 60m
2 - 4 Players
Ages 13+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Fantasy
32.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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hunkamonk
Definitely more fun if you are into the IP but I think it would be enjoyable regardless. It's kind of like splendor if it was longer, had a theme that mattered, and had dice (tiles). It's a nice tableau builder with some push your luck elements and I really like the three cards you get at the start that tell your story. It's a bit lucky and whoever triggers the end of the game will likely have a big advantage but it's still fun and definitely enhanced by the theme. The artwork is astounding and will suck you in whether or not you've read the books. I would recommend reading the books though just to get the most out of the game, however, as I can see it spoiling the first three books and it probably wouldn't be as fun.
Brother Abe
I enjoyed the first game but I had to go to the rules more than I liked trying to understand how the hero or antihero cards interacted with the game. This version has mostly cleaned that up. The game in general flows pretty good. Don’t know any of the source material but still had a good time with the game, I don’t mind any of the component changes, I probably prefer the new experience tokens and the player boards worked great I love having all the components from this and the original. We can both have runes! I am slowly debating if I just keep this one as I am not sure I need both, but then again I sleeved both games, and the expansion and enjoy the variety. September 2020 Traded with BoardGameCo received Call to Adventure for $10 to $14 Part of 3 games i got for Caverna
Arkeas
Semi-cooperative rarely works and this game just continues to highlight how it can be poorly done. This takes the painfully dull gameplay of Call to Adventure and slaps a shitty semi-cooperative element on top of it. Can't beat the boss at the end? Everyone loses! Did you beat him? Then only one of you wins! There is very little that can be done to help out the other player(s) and the game does a great job at giving you zero incentive to help them if and when you actually can. I doubt having any interest in the Stormlight books would make up for the game's lack of interesting elements.