18.00€
Out of stock
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Kitescreech
Ill start by saying I really didnt like the first book, but I gave this a go. I like the core game, this just changes a few cards (which Im sure are thematic, but didnt mean much to me) and adds the Naming mechanic which, tbh, we didnt like.
fenikspl
Just a bunch of new cards for the game and a new mechanism that sweetens the missed challenges. Which unfortunately speaks to the weakness of the core gameplay. Stories are interesting as usual, but unfortunately the game itself not so much.
bigmac33070
A small expansion for Call to Adventure. This doesn't add too much to the game. You do have to take out a bunch of base game cards to play this, which I'm not really a fan of. The big change in this is the Naming. If you fail a challenge, you can try to take one of the 3 names available (Fire, Wind or Iron). This is done by rolling the base runes ONLY. 4 successes are required. If you get one, any challenges later in the game that have the icon can be taken without rolling. Each name also gives 3 VP. Successes can be added to the roll for each symbol of that Name you have when you try it. There are also new Hero and Anti-Hero cards that can help. So, simple stuff. If not for the fact that it takes me a good 10 minutes to add the new cards in, I would teach this to anyone playing for the first time.