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Burano
90m - 120m
2 - 4 Players
Ages 12+
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
49.00
€
39.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
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Sapphire Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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eviljelloman
I rated this a 6 in 2022, based mostly on memory since I had not played it in years. After trying it again in 2024, I am bumping my rating to a 6.5. I think the core optimization puzzle of the game is quite satisfying, with different and interesting paths to victory. The cube pyramid mechanism feels genuinely fresh even after the game has been on the shelf for years, and I like the way that you have to think about both where to put the cubes for building houses, and what actions you want to trigger. However, the game is held back by a number of things: - The color accessibility is quite poor. I used a stamp to mark some components because it was otherwise impossible for me to tell them apart. -The board is busy and the graphic design and iconography are small and unclear. - The components were pretty terrible. Punchboards tore easily. Coins and worker chits are hard to pick up and blend in with the busy surroundings. Re-use of worker chits for scoring, tracks, and area majority make it harder to parse visually. - There are minimal opportunities to mitigate the randomness of the card draw, distribution of actions by cube color, and roof tiles. This can lead to really unsatisfying turns.
adamw
Clearly a game designed by those who love and admire Euro games - but without the polish. The graphical design is a mess which does not help matters. The system of stacking cubes and roofs is certainly fetching, but the rest of the game is a large homage to Feld games and yet without understanding *why* such mechanics are placed in a game. Some of the roof card rewards seemed to countermand the very fabric of the game: there's a place where breaking rules just makes the game silly. Burano is a golem of a Feld game - clumsier and faintly reminiscent, but not really alive.
Enola047
Euro al total estilo de feld, combina muchas mecánicas diferentes pero que fluyen a la perfección. Sin lugar a dudas ha sido toda una revelación. Es precioso desplegado en la mesa y definitivamente me encanta!