Meeple on Board Rating
Be the first to review this product.Board Game Geek Reviews
Be the first to review “Born to Serve”
You must be logged in to post a review.
You must be logged in to post a review.
You are a superhero, virtuous, respected and dare we say loved by millions! Well, ok maybe not millions, but by more than a few people in the little town you and your super group have been tasked with protecting. Unfortunately, the government has cut your group’s funding and that means you all are going to need jobs to support your superhero lifestyle. Sadly, there is but one job to be had in town at the local restaurant. The restaurant owner has decided to let you all tryout for the job and whoever has the most tips by the end of the day gets it.
Born to Serve is a board game brawl between two to four jobless superheroes for the last job in town….at the local restaurant….waiting tables. Oh how the mighty have fallen.
In Born to Serve, players are recently unemployed second tier super heroes in competition for a single wait staff job at a restaurant. Players serve tables by placing their time markers on them and ultimately the player who spends the most time on a table wins the table’s tip. Players can also spend their time markers on the restaurant staff who allow them to use additional abilities to gain additional money or shift the odds in their favor on a table. Of course, being super heroes, each player also has two (nominally useful) powers that allows them to bend certain strategies in their favor. The player who earns the most money in tips wins the job and the game.
Ages | 12+ |
---|---|
Players | 2 Players, 3 Players, 4 Players, 5 Players |
Play Time | 60m – 60m |
Designer | Diane Sauer, Nick Sauer |
Mechanics | Area Majority / Influence, Variable Player Powers |
Theme | Comic Book / Strip, Economic |
Publisher | Shoot Again Games |
rseater
A forgettable area majority game with a clever theme. However, the theme isn't well integrated -- the special powers on players could just as well be work experience or personality. So the thematic draw, which is the biggest appeal, falls flat. The area majority part has all the normal problems of simple area majority games without any clever solutions. E.g. let's you and him fight, accidental king making, and mechanical obvious plays. It's not terrible, but there are so many more interesting area majority games that there is no reason to play this one (except for the theme, which doesn't quite click). demo at BFIG'19
MrMunnin
I play-tested this at a convention earlier this year, and really enjoyed the strategic gameplay, and fantastic theme. Each of the heroes feels fun to play as with their unique powers, and the artwork really gives me that classic comic book feel. I'm eagerly awaiting the Kickstarter!
musicalanarchy
It was a mediocre worker placement game. Nothing exciting happens, and you just have to hope you get the spots you want and the hidden tips turn out good.