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You are a superhero, virtuous, respected and dare we say loved by millions! Well, ok maybe not millions, but by more than a few people in the little town you and your super group have been tasked with protecting. Unfortunately, the government has cut your group’s funding and that means you all are going to need jobs to support your superhero lifestyle. Sadly, there is but one job to be had in town at the local restaurant. The restaurant owner has decided to let you all tryout for the job and whoever has the most tips by the end of the day gets it.
Born to Serve is a board game brawl between two to four jobless superheroes for the last job in town….at the local restaurant….waiting tables. Oh how the mighty have fallen.
In Born to Serve, players are recently unemployed second tier super heroes in competition for a single wait staff job at a restaurant. Players serve tables by placing their time markers on them and ultimately the player who spends the most time on a table wins the table’s tip. Players can also spend their time markers on the restaurant staff who allow them to use additional abilities to gain additional money or shift the odds in their favor on a table. Of course, being super heroes, each player also has two (nominally useful) powers that allows them to bend certain strategies in their favor. The player who earns the most money in tips wins the job and the game.
Ages | 12+ |
---|---|
Players | 2 Players, 3 Players, 4 Players, 5 Players |
Play Time | 60m – 60m |
Designer | Diane Sauer, Nick Sauer |
Mechanics | Area Majority / Influence, Variable Player Powers |
Theme | Comic Book / Strip, Economic |
Publisher | Shoot Again Games |
rseater
A forgettable area majority game with a clever theme. However, the theme isn't well integrated -- the special powers on players could just as well be work experience or personality. So the thematic draw, which is the biggest appeal, falls flat. The area majority part has all the normal problems of simple area majority games without any clever solutions. E.g. let's you and him fight, accidental king making, and mechanical obvious plays. It's not terrible, but there are so many more interesting area majority games that there is no reason to play this one (except for the theme, which doesn't quite click). demo at BFIG'19
Sarasyn
Originally I picked this game up thinking the kids would like it due to the superhero theme and the silly nature of the game. I had no idea what we were getting ourselves into! Starting straight from the rule book, this game keeps true to it's theme through and through. Thankfully, the rules aren't complicated and it didn't even take us the first round to pick up on how to play and start planning some strategies. Given I was playing with three kids, I was a little worried the rules would get complicated, or that the pacing would make it difficult for the littlest (a hyperactive 7 year old) to stick with the game, but the turns move quickly, unless someone gets caught up debating their strategy, and the whole flow of the game is pretty quick. It does involve some math skills for scoring, but nothing complicated or particularly hard to grasp. Now for the thing I'm most excited about, the application to Gameschooling! This game employs some really great educational skills. As with most games, strategy is also a huge component. We also used it as an occasion to brush up on some pretty basic addition and subtraction and a little bit of multiplication and dividing by two. We definitely plan to include this as part of our Gameschooling now!
njjimf
This has a great and unique game mechanic. The quality of the components enhance the gameplay, and its just a lot of fun to play! This is one that we regularly play in our group.