Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
Boonlake
80m - 160m
1 - 4 Players
Ages 14+
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
American West
Farming
57.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
4Corners
A non-thematic, card driven game with definite shades of previous games (Maracaibo, Great Western Trail) where the goal is to score the most points. Players are settlers(?) in a new undiscovered territory and use the same type of action selection mechanism innovated in Puerto Rico (the active player chooses an action, does it, and the other players, along with the active player, get to take a somewhat lesser secondary action, so there is a slight variation on the original mechanism). The first part of an action involves (optionally) playing a card from hand (provided you can pay the money and cover the resources) or discarding a card for a small amount of money ONLY if you match the icon for that chosen action. This is followed by the main action, and then the secondary action for ALL players. The chosen action then gets put into the bottom of the queue where it could, but would be costly to choose again. After that, the active player moves their boat downstream up to the number of spaces allowed by the chosen action strip. Like Great Western Trail's moving the train, if you move where another boat is, you skip that space, also you gain a small bonus for where you end your turn. Also similar to Great Western Trail and Maracaibo, the further along you move your boat, the faster the game will be, and the game has two distinct circuits. Each circuit has two intermediate scoring phases (triggered by the first player to move past a certain point), and the second circuit also has a final scoring phase. Each intermediate scoring allows for opportunities to play more cards and/or upgrade your player pieces on a shared map, collect income (which could be improved over the course of the game), and an opportunity to trigger a minor scoring event. Some basic refreshing also occurs (of tokens on the board, and of personal techs each player may have acquired). The game comes with a huge deck of cards, but many are straight duplicates of each other, and draws are random, so card luck can be a significant factor. You can score points in a multitude of ways, and most things will be opportunistic and dictated by the types of cards you draw. The ability to diversify your own player boards/abilities is interesting, and if you like other Pfister games, this should also be something you enjoy, although it's not as fresh as previous offerings. A solid midweight game that plays well at 2, but can go overly long with more players. Own the [boardgame=398052]Artifacts[/boardgame] expansion.
AlisonSara
It's a mix of floundering through a ton of card effects cycling through your hand to develop a strategic sense of direction and taking advantage of opportunistic actions that come your way as a result of other player actions. Making a cohesive choice every single turn, with no downtime to really stop and think while other players have their turns, is overwhelming in initial plays. So much so that this 7 feels more 6ish than 8ish. The game is so rich in choice though - different tech strategies, different board development strategies, different resourrce strategies, all shaped by your card draws - you sense that some decent replay will allow it to shine. The problem is overcoming that barrier to entry to get to that point.
ajie426
玩法: 到自己的时候选择一块行动板块,执行板块上的行动后,根据板块所在的位置移动自己的船只(靠前的板块可以最多移动船只四步,最靠后的两个板块选择的只能移动一步,并且还要扣分)。船只可以直接获得停留处的奖励,除了港口,玩家的船只不能停在同一格。当有玩家的船只跑完两圈之后游戏结束,每次船只经过水坝的时候进行一次中局记分。 超主观点评: 1、行动非常的流畅,规则很容易讲解,把几个行动板块上的图标解释清楚就可以开始玩了。 2、奇妙的是,在如此简洁的规则里,因为行动自由(在自己的回合,所有的行动板块都是可选的),结合卡牌、建筑、科技等内容之后,思考量又变得很大,让人很容易沉迷其中。 3、在我心里,这是ap哥最好的作品,没有之一(可能因为游戏是小黑送的,有感情分加成吧哈哈哈)。