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Blume (Kickstarter – Green Thumb Pledge)
20m - 45m
1 - 4 Players
Ages 10+
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
35.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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seepieceeggshell
Originally meant to fulfill in January 2020. When I saw them at Pax Unplugged 2019 they said to think of spring flowers. Now I doubt it will arrive before March 2021. Won't be backing this publisher again. Arrived April 2021. Now that I’ve played it I’m even more disappointed. The rules are completely inadequate: 1. There is no mention of what to do when changing market value and matching another peg (edit: you’re supposed to leapfrog over it). This is only decipherable if you notice it’s silently happening in a couple illustrations. This is also inconsistent with the scoring cubes, which you're supposed to stack. 2. There is no mention of how to handle round end if some players haven’t finished their garden yet (due to pruning different amounts thanks to the bizarre hybrid rule). 3. There is no mention of the ladybugs on the back of many of the tiles. What the heck? The game scales horribly (linearly). Each player will take 30-40 turns in the game. If your turns are all 30 seconds that’s over an hour at 2p excluding time for pruning and scoring. At 4p we were on track for a TWO HOUR GAME halfway through, and called it quits. This was just the basic game - with any modules it would run even longer. And it supposedly supports 5p? Absolutely no thank you, a game of this weight should run 30-40min tops. The production quality is beautiful but embarrassing in how much wasn’t thought out. What player color is each person? Why are the player boards not colored? Better just remember or use a tiny cardboard tokens to denote it. Why is there only one spot for each market value? Oh, because they leapfrog. So what about the score track, I guess those leapfrog too? No, you’re supposed to stack these tiny cubes on an unnecessarily SLANTED surface lol And then there are gaping holes in the actual design: 1. At the end of each round you are supposed to first prune several tiles from your tableau, and THEN reveal the target spots for next round. Did you not happen to randomly prune the right spots for those? Tough shit! 2. If you don’t manage to make a hybrid, other players who did will gain several unopposed turns thanks to pruning more than you. They have the option of pruning less, but why would they? More turns = more flowers and you lose nothing by pruning. 3. Would you like to plan for your next turn? No need, since most likely none of the visible tiles will still be there. 4. In the first round, how should you decide what to take for your empty board? Doesn’t really matter, unless it happens to include a hybrid color, in which case it’s a no-brainer. 5. What about the last 4 or 5 placements of each round, when your options are more limited? Literally take whatever is closest on the table and put it anywhere since you probably can’t make any more flowers and are just going to blindly prune these tiles. Fun stuff. 6. What if no one wants the three tiles on display because they mostly have bad colors? They might sit there until the end of the game. This seems to have just... not been considered. 7. Are you drawn to the stock manipulation element? Sadly, you will only be doing this a few times per game. The value of a given flower can arbitrarily leap up or down by 3 points in a single move by leapfrogging, or take several moves to change value at all, so don’t waste your time actually manipulating them except in a couple choice moments. Sold October 2021
larryjrice
FIRST IMPRESSION: Played on TTS. Found it interesting if slow starting and then it does devolve into a nasty shoving match at the end where I'm not certain if the start player is then potentially at a disadvantage. This is a stock market game using tile placement and gardening as the theme. However, the max value for a bloom is $5 and only cube can be on each price point space so it can lead to quite a battle at the end with people moving values back and forth and it will feel nasty. The game for us had a very slow ramp up as it didn't get very real until the third and final round. I did find the pruning aspect quite interesting as it allows you to try and set up your board for future success or more opportunities for success but it may also mean that people will have a different amount of turns in a game. I'd play again. Could see AP folks struggling with this one a bit to try and maximize. I do think there needs to be some sort of mechanic to clear the three blossom display if everyone passes on them in a row and draws a random tile from the bag as our final round saw us drawing random the last three times around the table since the display didn't work for any of us.
aDogNamedPotato
Fun game, beautiful pieces and quick to get through. The rules are vague and we had to house-rule a few things, but it was still fun!