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Black Hat
30m - 45m
2 - 5 Players
Ages 10+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
26.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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arwin_goodman
Backed on Kickstarter. Basic idea of the game is very nice - but after few plays i find some rules weird. Not a hit i was hoping for. Traded away.
zajceffizzlewick
Wyścig po planszy z przeszkodami, na której ruchy robi się zgodnie z stanem rozgrywki w karty (zbieranie lew). Gracze: 2-6 os (ale lepiej 4-6). Tłumaczenie: średnie. Wymagania: analityczna. Czas: 1h - 1.5h (?) Niezależna językowo. Gra ma niespójność między różnymi zasadami gry (to co się dzieje w kartach nie jest zbyt spójne ze stanem planszy). Nadaje się tylko wtedy, gdy bardzo potrzeba w coś zagrać.
jtakagi
After playing Canyon, I began to have hope that there would be an exciting and engaging game that blends trick taking with board play. Canyon wasn't altogether successful. Joraku ended up being very dull. This one bordered on being annoying. I have to admire the effort, but the game simply wasn't fun.