Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
Bitoku
120m - 120m
1 - 4 Players
Ages 12+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Fantasy
Mythology
55.00
€
30 day low:
In stock
Bitoku quantity
Buy Now!
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
AdalynIris
I only play solo, and there are better games to play solo than this one. The game is very very beautiful. There are many options to score. You will like it if you like this opens. If you want a game with a reduced number of options, this game is not for you.
BeloW06
At first sight, the Bituku board looks overwhelming and I understand why the busy artwork doesn’t work for everyone. However, once you realize that most of the board is a placeholder for tokens, playing the game becomes quite easy. Yes, there are many tokens to go through in the explanation, but they are well placed on the board and make sense how they work after your first turn. The gameplay is pretty straightforward. On your turn, you either play a card to one of three spots on your player board, place one of your (unlocked) 3 dice onto one of the lower river sections, move a placed die to the other side of the river or place your die on the Great spirit's section instead (forfeiting a river crossing action). All the points spread across the game give a sense that it doesn’t matter what you do as you always get something from somewhere. That is, until someone blocks you out from an area and you get one less turn than they do … maybe there is more to? Bitoku doesn’t try to be one specific type of game, but provides you with choices that are different to the sum of it’s parts. It is not a pure deck-builder to gain the most powerful actions. Rather once played, you have to decide whether to keep your Yokai cards for their strong actions or use them for in game points (you can discard one of the played cards at the end of the round). It’s not an engine builder either where you build up big combos, but rather you try to find smaller synergies that can add up to something bigger. You can go for objective cards and try to fulfi many of them for end game points. However, every required item can only be used ONCE for any one of those cards. So having for example a card that requires 2 buildings and a spirit, doubling up on those with similar objective cards doesn’t give you more points. You need to gain more of the items too. This requires you to spread your points out more, which some might not like. However, what I found is that objective cards and rocks can provide a good source of points. Rocks give points for 2 different items of the same type (e.g. white AND green buildings, a specific spirit + wild ones, …). If you manage to grab some rocks that match items on the objective cards, that can be a good point boost. It’s not that easy to achieve, but it would be a boring game if it was. The variety of the A+B gates on the path can also direct some strategies. At times, they give you heaps of points, let you unlock 2 of your dice (which can mess up others quickly) or grant a lot of amulets. Speaking of which, it’s possible that players are flooded in amulets in one game, and can hardly get any in others. Then there are the Bitoku cards, the more variety of them you have at the end of the game, the more end game points they provide (moving onto those cards also provides good payouts...). Bitoku provides a good mix of strategic and tactical play with a big variety of options (some call this unmitigated randomness) that can change your choices in one or the other direction. I love this here. You have to adapt in every game and do something a little bit differently each time. It’s not a game where you go into and say today I’m going heavy on the wisdom track without knowing what A+B gates or rocks are in play this time (both don’t change throughout the game). If you hope for a game that provides several long-term strategies and you don’t like the round to round randomness of the tiles that come into play, I think Bitoku will be disappointing. However, I love adapting to the changes the forest provides.
Bimireul
Realmente es un juego que lo ves y apetece jugar. La mecánica de coloca dados es super guay y hay doscientalmis cosas buenas que hacer siempre, por lo que realmente si puedes diferenciar a un buen jugador de otro. Como unica pega es que el despliegue en mesa es inmenso, pero al mismo tiempo es parte de la gracia.