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Batman: Gotham City Under Siege – Masterminds & Mayhem
Expansion of:
Batman: The Animated Series – Gotham City Under Siege
45m - 60m
1 - 5 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
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14.00
€
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
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Matrix3333
If you enjoy Gotham Under Siege, the expansion is a great addition to the game. They added new skill cards, new Masterminds with unique abilities, and new buildings with increased casualties. The expansion overall makes the game much more challenging and creative. Adding the Gray Ghost as a "Mastermind" ally who helps you is pretty cool, for instance. Adding a new version of Man-Bat and a Catwoman "Mastermind" who starts on the roof are very cool. But I also feel like they missed some opportunities to make a fun game a little more fun. It would have been cool to add new abilities for the characters to place their dice on (not just skill cards) or more ways to add more dice to the game (people love rolling dice), or new act set-up cards. Definitely worth getting, but I hope they also add some more things that add more variety for the heroes, too.
CosmicBen
I really love the inclusion of the camped villains from the base game as well as classic ones like joker. The added challenges and updated event selection make this a must if you have the base game.
dwcartwright1
If you like the base game, then this really is a must-have addition. The new Mastermind abilities and other added mechanics provide a legitimate challenge and more variety to a game that I already loved playing but was probably winning more often than I should. The only reason I gave a 9 instead of a 10 is because of few typos and misprints, but honestly I'm tempted to overlook that since the creators are so active on these forums and have helped to straighten out any missing/incorrect info. I agree there are probably other things that could be explored (more Heroes, allies, offensive abilities, etc.), but if anything, that just makes me more excited for subsequent potential expansions.