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14.00€
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Willchipmax
This is an expansion I would probably not be too worried about adding to the base game for a first time player, so long as that first time player played a lot of board games. It's co op anyway, so as long as people communicate (and don't QB) it is a really fun addition with a lot of cool stuff to offer.
crow13
Great expansion for the game, especially for the $16 price. I had this rated a nine but started to play it and am seeing issues. For one the Joker mastermind card should be taken out. Why? Well, when you defeat him you pick 2 numbers and roll the dice. If you get one of the 2 numbers he moves to another battlefield and has to be defeated again. He is already the villain with the most hp! So if i used this card I would never NEVER defeat him. I would constantly roll one of those numbers. their is luck and then their is the whole game depends on a die roll not screwing you consistently. With that being a 1/3 chance each time, then I'll pass. Another would be Lock-Up. Taking away a die, locking the dice of that character until hes defeated, and him being just as strong as the other villains is just too much. Also I'm dead set against taking away from player's actions. Having a player doing less and having a chance of not going at all is just wrong.
Paladin5891
This expansion mostly adds more variety to just about every aspect of the game while only adding a couple of very minor rules, making it a nearly seamless addition to the base game. The only mark against this expansion is a handful of rather unfortunate and obvious errors on the components as well as the rulebook, making the whole product seem rather slapdash.