Batman’s enemies were thwarted in Gotham City Under Siege, but they’ve returned with a vengeance in the Batman The Animated Series: Gotham City Under Siege – Masterminds and Mayhem expansion! In their latest attack, the Masterminds have brought deadlier weapons, like armored cars and massive explosives, and have taken to the streets to fight alongside their hired goons. The villains’ tactics have also improved, with new Rooftop Villains and Act Leader Target mechanics. Don the cape once more and help protect Gotham City from these deadly new threats!
—description from the publisher
Solo, 2 Players, 3 Players, 4 Players, 5 Players
45m – 60m
Michael Guigliano, Richard Launius
Cooperative Game, Dice Rolling, Hand Management, Point to Point Movement, Variable Player Powers
Comic Book / Strip, Dice, Expansion for Base-game, Fighting, Miniatures, Movies / TV / Radio theme
If you enjoy Gotham Under Siege, the expansion is a great addition to the game. They added new skill cards, new Masterminds with unique abilities, and new buildings with increased casualties. The expansion overall makes the game much more challenging and creative. Adding the Gray Ghost as a "Mastermind" ally who helps you is pretty cool, for instance. Adding a new version of Man-Bat and a Catwoman "Mastermind" who starts on the roof are very cool. But I also feel like they missed some opportunities to make a fun game a little more fun. It would have been cool to add new abilities for the characters to place their dice on (not just skill cards) or more ways to add more dice to the game (people love rolling dice), or new act set-up cards. Definitely worth getting, but I hope they also add some more things that add more variety for the heroes, too.
Type Uncategorized Category Comic Book / Strip Dice Expansion for Base-game Fighting Miniatures Movies / TV / Radio theme Mechanisms Cooperative Game Dice Rolling Hand Management Point to Point Movement Variable Player Powers
This expansion mostly adds more variety to just about every aspect of the game while only adding a couple of very minor rules, making it a nearly seamless addition to the base game. The only mark against this expansion is a handful of rather unfortunate and obvious errors on the components as well as the rulebook, making the whole product seem rather slapdash.