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Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
57.00
€
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
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Game Mats
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Dice
Sleeves
Sapphire Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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AkisProg
+ The Leeghwater Project + XO Luciani & Battista + Executive Officers Pack A + Executive Officers Pack B + The Nile Affair Expansion
AlexDun
+ 5-Player Expansion + Nile Affair Expansion + The Leeghwater Project + 3D map + Executive Officers Pack A + Executive Officers Pack B + Executive Officer Promo C + Executive Officer Promo D
aboxoftricks
First play at 4 players playing the basic game and really enjoyed it. Lighter than I thought in terms of ruleset but the complexity comes in the agonising decisions each turn. You have a very limited set of resources that only starts to ease later in the game, but there's always something you want to do but can't always afford, and your very limited supply of workers never grows throughout the game (all of these are very good limitations, I should add). That, coupled with predicting where the water will flow, how to collect, use and redirect it so that you can use it again later down the river, and there's a lot to think about! This, of course, can all be manipulated by the high player interaction that comes from damming further up the river to intercept water supply, using other players' conduits and fighting over the neutral dams. Timing is very important here. I will say it's definitely got a learning curve in that experienced players will trounce new ones. In our game, the experienced player beat us by nearly 70 points, and the 3 of us that were new all hovered around the 60-70 mark. And the player interaction can be very punishing, so it's not a peaceful euro game.