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Atlantis Rising (Second Edition)
60m - 120m
1 - 5 Players
Ages 10+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Ancient
Fantasy
Mythology
Prehistoric
55.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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ajewo
Cooperative worker placement with a lot of push your luck and roll to resolve about a sinking island. Similar games: * Stone Age (worker placement with dice rolling) * Forbidden Island (fully cooperative)
angelompero
Fantastic cooperative game, great components and works well even in 2 players. Maybe a little annoying to set up.
Alhegard
Based on a first play with 6ppl I didn't found it as exciting as I thought it would be There's something broken in the game and I think it's the edition of the rulebook itself. If it would have been better, there's a chance I could enjoy the game more but couldn't. I'm telling this because some island tiles were not well marked or described as they were supposed to be, so most of the times we flipped the wrong tile and when we noticed it, it was too late since turning back the game would have been a total mess so we basically let it go So, in a nutshell. Good mechanics and good execution. Good theme. Rulebook sucks though. Could have been more detailed for the empty spaces it actually has Not great not terrible guys. Maybe it was also the language barrier since I played this with 2 non-english speakers Will come back after a 2nd play and update the score for sure PS: I hate the dice. A regular pair of big-yellow and depressed dices