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Assault of the Giants
60m - 150m
2 - 5 Players
Ages 14+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
In games with a trading mechanic, the players can exchange game items between each other.
Trading
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Miniatures
54.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Big B
Cool, fairly straightforward DOAM. I like how different the various giant tribes feel, each having different goals and parts of the map they want to get toward. The large miniatures do a pretty good job of conveying these large creatures having territorial disputes, with smaller races caught in the crossfire. Pacing can feel a little slow between the battle phases and how cards come out, but the game actually wraps up fairly quickly. Art could be better (it's D&D, I get it game!) but the component quality is pretty good. A little better than I expected to be honest, solid game.
jazontan
Dudes on the map game set in a D&D fantasy world. The card command mechanic is very interesting and reminiscence of how Concordia's cards are played. The twist here is in the sequence of cards played. Certain cards played earlier or later will give bonuses to the command. I like the simplified battle system too. The race asymmetry in strength and objectives are well balanced. I have a few issues with the game though. The leaders and regular giants are just tokens yet the champions are these huge "miniatures". At least have some consistencies in playing pieces, publishers! Also at lower player counts, the NPCs felt a little weird like they're just waiting to be slaughtered. I didn't like this about most dudes on the map game and its the same here.
Haze1975
For me, who has zero experience of the world of D&D, and beeing a eurogamer, was "lured" into this game by they saying it had euro-elements in it. Bashing other players, and get bashed back for points, quite randomly determined by the roll of up to seven custom dice is really not my kind of fun. The map is just there for being in each others way reaching "events" that get you points. There is no point it turtling an area, as that doesn't get you any points, you are just denying other players points by doing so. There is really no sense to playing defensively, just get points by rampaging through the lands, just hacking and slashing! if that is your cup of tea, I'm totally fine with that, just don't lure me in!