Meeple on Board Rating
Be the first to review this product.Board Game Geek Reviews
Be the first to review “Arkham Horror: Final Hour”
You must be logged in to post a review.
You must be logged in to post a review.
You arrived too late to stop the loathsome rite, and a monstrous, transdimensional Ancient One tears through reality. An iridescent rift slashes across the darkened skies, heralding the nightmarish creatures that pour into the hallowed buildings of Miskatonic University. As howls and screams cut through the night, there is only one path left for your fearless investigators—hold back the horde long enough to somehow reverse the summoning.
Arkham Horror: Final Hour is a fully co-operative, fast-paced board game for one to four players. An endless tide of monsters sweeps across the Miskatonic University campus, and you must hold them back, all while searching desperately for the ritual components you need to put an end to this insanity. Playable in under 60 minutes, your fate depends on cooperation between you and your fellow investigators. The odds against you are astronomical, but if you don’t succeed, this will indeed be the final hour for Arkham…and the world.
—description from the publisher
Ages | 12+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 60m – 60m |
Designer | Carlo A. Rossi |
Mechanics | Cooperative Game, Solo / Solitaire Game |
Theme | Adventure, Horror |
Publisher | Asmodee Italia, Rebel Sp. z o.o., Delta Vision Publishing, Fantasy Flight Games, Hobby World |
Ben_Bos
A bit dry at first BUT playing it in HARD mode, the game offers more fun moments. Once you learn the mechanics AND correct sequence of play it opens up as a nice 45 minutes time filler with a FFG Lovecraft theme. My guess is that the low scoring on BGG is caused by starter players just playing it on easy or normal mode. The true game and its pressure only comes by playing it in normal or hard mode though depending on your expertise with the game. Solo is as much fun as 2 player, if not even more. Great (small) addition to the FFG Lovecraft stable of games and something different.
esegurac94
Sólo lo he jugado en solitario. Aunque no es un gran juego igual me agrada mucho. Cada uno de los monstruos a ganar (3) son lo suficientemente distintos como para sentir que tu estilo de confrontarlos cambia. Sin embargo, el juego tiene bastantes falencias en sus mecánicas y en lo que debes cumplir para ganar. Tienes dos fichas ocultas que representan un ritual y tendrás que llegar al final del juego con al menos 2 o 3 cartas que tengan el mismo símbolo que las fichas ocultas. El problema es que empiezas a separar esas cartas desde el primer turno cuando aún no tienes ni idea de cuáles podrían ser (no tienes pistas). Así que, una buena parte de la victoria depende de la suerte lo cual en juegos de esta envergadura, con un motor interno atractivo, le cae sumamente mal. Con respecto a lo que hace el jugador, las decisiones a tomar son pocas y por lo general muy obvias resultando en un juego muy pobre. Ya, sí tiene su lado bueno. Es rápido de poner en mesa y se juega muy rápido. Un punto interesante es el motor de reglas y caminos en el tablero para mover a los monstruos entre distintas ubicaciones para hacerte sentir abrumado pero sin limitarte en tu movimiento, su único gran logro.
dbelcher
Fun little family weight coop with a veneer of AH universe theming. Different mechanics to most games in this family and a pretty nice production.