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Architectura
30m - 45m
2 - 4 Players
Ages 8+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
12.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Der Gwiedo
Players place tiles in 8 columns and a number of rows equal to the number of players. The tiles represent buildings, each with their own ability and VP. The tiles have 4 VP values. When a tile is placed to the right of a tile already on the grid, and its value is larger than the one on the grid, the latter is turned in the direction of a lower VP value. If the value is twice as large or more, then the tile on the grid is destroyed, opening up a new building place. If the newly layed tile has a smaller value than the one on the grid, the latter is turned in the direction of a higher VP value. Some of the tiles have variable values depending on the column in which they are placed or on the tile to their left. The game looks deceivingly simple, but due to all the different abiiities of the different buildings the placement of the tiles is really a tense battle. Almost any theme could be glued onto this game mechanic. In this game you are supposed to build a city, but it's really all about the tile abilities, and while playing you couldn't care less about the fact whether you are building a school or a mansion or whatever.
Girts
This game is about Take that mechanism and basically only that. Cards look pretty and mechanism with rotating them is nice, but anyone can change their value or even destroy. That means you actually can't plan anything. Mess each other plans and that's all.
deedw
Kommen wir zum schlechtesten, von mir gespielten Spiel der Messe. „Architectura“ klingt auf dem Papier ganz gut. Man legt eigene Gebäude-Karten in einem Gitter aus. Die Kartenstärke interagiert dann mit der links daneben liegenden Karte, die dann durch Drehen entweder auf- oder abgewertet wird. Diverse Effekte auf den Karten bringen das Ganze noch etwas mehr Durcheinander. Nach drei Runden brachen wir wegen Langeweile ab. Die Karten sind zu wiederholend, die Effekte nicht sonderlich großartig. Das Drehen der Karte auf einen höheren oder niedrigeren Wert ist fast irrelevant. Am Ende hat halt irgendwer gewonnen. Sind andere Spiele, die wir gespielt haben, nur „nett“, d.h. nicht schlecht, aber auch nicht überragend gut, kann „Architectura“ in meinen Augen nicht einmal dieses Prädikat erreichen.