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Architectura


30m - 45m

2 - 4 Players

Ages 8+

Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement

12.00€

In stock

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6.1

Board Game Geek Rating

462 Ratings - Board Game Rank: 6001

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Board Game Geek Reviews


  1. 6.6 out of 10

    Der Gwiedo

    Players place tiles in 8 columns and a number of rows equal to the number of players. The tiles represent buildings, each with their own ability and VP. The tiles have 4 VP values. When a tile is placed to the right of a tile already on the grid, and its value is larger than the one on the grid, the latter is turned in the direction of a lower VP value. If the value is twice as large or more, then the tile on the grid is destroyed, opening up a new building place. If the newly layed tile has a smaller value than the one on the grid, the latter is turned in the direction of a higher VP value. Some of the tiles have variable values depending on the column in which they are placed or on the tile to their left. The game looks deceivingly simple, but due to all the different abiiities of the different buildings the placement of the tiles is really a tense battle. Almost any theme could be glued onto this game mechanic. In this game you are supposed to build a city, but it's really all about the tile abilities, and while playing you couldn't care less about the fact whether you are building a school or a mansion or whatever.

  2. 5 out of 10

    grimmymail

    You have a lot of options with all rotating and things going on in this game. The score is a little cumbersome to calculate but it's visible so to play this really optimal you need to calculate a lot.

  3. 4 out of 10

    BrunoDeVries

    Creating a city in three rows by laying tiles and resolving the effects on the cards. Simple rules but restricted gameplay. Combine this with a dose of luck and sometimes crippling take-that effects and the end result leaves a bad taste. Not that fun at all. I'll pass the next time someone asks to play this one. (Played once on a game fair with three players)

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The most eminent architects came here to erect a magnificent city with the best theaters, greenhouses, and taverns. Each architect wants to make the most significant contribution to the city construction, but their ambitions will inevitably lead to a challenging competition.

In Architectura, your table turns into a grid of city streets and blocks. Each building you construct affects the value of the adjacent buildings, or even destroys them! Let’s say you’ve just built a magnificent temple. A vulgar market around the corner doesn’t belong there anymore and has to be shut down right away — but a park near the temple’s entrance will definitely be a good match and will even profit from the divine proximity.

Rotate the cards to change their values, resolve their special effects, and do your best to carefully manage your options to become the best architect of the city!

Play Architectura by the basic rules or the advanced rules in which you assemble a unique deck for each player. Whichever version you play, each game will be different!

—description from the publisher

Ages

8+

Players

2 Players, 3 Players, 4 Players

Play Time

30m – 45m

Designer

Pavel Atamanchuk

Mechanics

Area Control / Area Influence, Hand Management, Tile Placement

Theme

Card Game, City Building

Publisher

Game Brewer, Gen-X Games, sternenschimmermeer, Hobby World

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