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Akrotiri
45m - 45m
2 - 2 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
32.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Axelsander
An outstanding big little game! It’s little in the sense that it is for two people and that the box is rather small. But big, in the way that you might actually have to expand your table to finish it. We sure had too! And it’s just a bliss to play it. Took rather longer to finish then first thought. Minus points for unclear instructions, but nothing internet did not solve. Definitely recomend!
Annowme
Great possibilities here for fun, but the portage and movement rules were entirely unfun. One person gets trapped behind a thousand movements while someone else zips around and completes temples. Nah. Pass.
AmandaDesignsGames
I really like this little gem, because of how original the whole spatial recognition thing works. It's mainly cool because of how different it plays. I also like the fact that players control the resources that are available for shipping, which eventually adds a lot of denial possibilities to the game. I've only played this game a handful of time, and do wonder if the whole spatial thing will get old, but right now, this is one I like a bunch.