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Aftermath is an Adventure Book Game in which players take on the role of small critters struggling to survive and thrive in a big, dangerous world. Humans have mysteriously vanished, and the remnants of civilization are quickly being reclaimed by nature and the animals who still remain.
In the game, you play as a misfit band of critters known by their colony as "providers". There’s the guinea pig with anger issues, a hamster that talks fast and drives faster, a small mouse with keen eyes and a lot to prove, and a mysterious vole who’s borderline feral. These characters each have their own personalities, play-styles, and personal goals.
You’ll leave the safety of your colony and venture out into the abandoned world on one of 20+ story-driven missions and side missions. Scavenge the ruins of mankind in search of food and supplies for your colony, but beware — the world is filled with bandits and predators, and you must fight or flee to stay alive.
Return to your colony with resources and information that will help your friends and family survive. Grow your colony and keep it safe by building structures and improvements with the spoils of your adventures, but plan accordingly, for the colony will face hardship each time you leave it…
—description from the publisher
Ages | 14+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 60m – 120m |
Designer | Jerry Hawthorne |
Mechanics | Cooperative Game, Narrative Choice / Paragraph, Area Movement |
Theme | Animals, Adventure |
Publisher | Crowd Games, ADC Blackfire Entertainment, Asmodee, Plaid Hat Games |
Bockyralls
I’ve played both Mice & Mystics and Stuffed Fables. This game encorporates things from both games as well as adding some really interesting campaign stuff. I absolutely respect that people have different abilities to digest rules. But the amount of complaints on the rules for this game I find somewhat exaggerated. With my previous experiences from the former games, I just set up the game and started playing, checking rules as I went. I purposely avoided pre checking all the situations for story pages, to keep suspension, and it worked good. Sure, the somewhat unintuitive jumping from one part of the text to another takes a while to get used to. It’s not like this is the most intricate or unclear board game I’ve played. Not by far. But I will say it’s one of the most thematic board games. If only Gloomhaven had this level of story and theme, I’d go deep diving there in no time. Will this be the best board game experience ever? Probably not. But I know this will present an experience I’ll carry with me for a long, long time.
benevempress
Sold in math trade after accepting that we would never play it. Rahdo says: "Jerry Hawthorn's best game by far, with genuinely compelling gameplay decisions driven by clever hand management. Sadly though, the rules leave a lot to be desired, and my wife was really [b]turned off by the surprisingly grim world the game presents.[/b]" Like Mice & Mystics, but tougher. Decided to let it go. I opened the box and just did not want to play it. Why did I want this? It was supposed to be even more fun than Mice and Mystics and the girls loved M&M. Why did I reject this? Unfortunately, I didn't love Mice & Mystics and had no desire to play this.
diagonah
I love playing difficult games and think that i.e. Phil Eklund has complicated but sophisticated systems. I played once Aftermath and have to admit that it is the most clunkiest and difficult to play game I have tried. Rulebook is awful and youtube tutorials are loooong and not very well summarized. Don't know who on earth would enjoy this. If you like good flow of the game with clear rules and good time stay away from this garbage.