Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
Aeon’s End: War Eternal
60m - 60m
1 - 4 Players
Ages 14+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Phase Order implies that turns may not be played the same way as before and/or after.
Variable Phase Order
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
47.00
€
30 day low:
Out of stock
Get an alert when the product is in stock:
Get an alert
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
bbhalla
Initial Impression: After reading reviews regarding poor component quality of the 1st edition Aeon's End, I was hesitant to get this game. I'm happy to say that this edition has top quality components. The tokens are sturdy, as are the character boards. Beautiful borderless artwork adorns some of the sturdiest cards I've ever had the pleasure to sleeve. Although gameplay has slightly more complexity than Dominion, the extra options of how to spend your ether make for an interesting game. Tackling the different bosses requires tight cooperation between the players and the use of their unique character abilities. With so many bosses, boss powers, characters and character powers, this game looks to be a different experience with every play. 20 Plays: Wow! 20 plays already? This game is just as addictive as when I first started playing. Since I play random setups, the game always feels fresh. It also helps that I've managed to pick up most of the expansions. At this point I'm still challenging myself with regular bosses as I find it tough enough but once I've managed to beat all nemesis on regular mode I'm sure I'll be compelled to increase the difficulty. 40 Plays: 40 plays! How did that happen. This game continues to delight and challenge. I'm finding that how you opt to spend your starting aether is CRITICAL to the overall success of the fight. The various bosses' idiosyncrasies keep me riveted to this game. Looking forward to further plays. 60 Plays: ... and going strong. Lately I've been experimenting by purchasing cards in the market that I would not normally select. I'm constantly surprised at how useful even the seemingly weak cards are. This game continues to delight. 80 Plays: I've stopped purchasing more content after the Aeon's End: Legacy kickstarter. I now have more than enough content to keep me happy for the rest of my gaming career. I've just barely scratched the surface of all the market card and character permutations. This game has a permanent spot in my collection
alethic
Great fun at 1-3 players. None of the card combos feel broken, and complexity of game state has been kept within bounds (nothing remotely like the more ambitious end of Sentinels in this respect). These are good things, but it does mean some games are perhaps rather muted and samey in feel in terms of what you do.
ajax013
+ Great variety in mages, cards, and nemesis options keeps the game fresh from game to game; Good sense of growth while playing without being as complicated as other games that give a similar feel. - Perhaps the amount of content and the set up of any given game can be overwhelming. Why it's previously-owned: It just always felt like way too much of an effort to set up the game when it is on-par with other cooperative games that set up and play way more smoothly from set up to put away. So, while the gameplay to be found here is really good, I knew that I was happy to let it go.