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7 Wonders: Leaders
Expansion of:
7 Wonders
40m - 40m
2 - 5 Players
Ages 13+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Ancient
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€
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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AdmiralACF
Leaders adds a new dynamic to 7 Wonders with the leader cards, one of which can be played before each age. This adds a bit of play time to the game, but not a noticeable amount (unless everyone is trying to look up what all the leaders' symbols mean). The leaders dynamic is fun, but it's not game-changing. They do serve to increase the importance of coins, but otherwise they don't really change the strategies in the game all that much. If you simply want more for your 7 Wonders experience, Leaders fits the bill. If you want an expansion that revolutionizes the game, Leaders will probably not live up to that hope.
alepsycho
Great expansion, adds more tatics to the game. The leaders give you a new way to think about your path for victory, makes the game less reactive and more strategical. An important addiction to the base game, some leaders bring more importance for the military strategy and economic strategy (yellow) that can put this path occasionaly better than the Green/Blue cards strategy.
Adhemar
Quite good, it does not add too much to the base game, but it is just enough. Fortunately the Leaders are more or less balanced, or at least they do not turn over the overall balance. The leaders add somewhat more strategic element to the game