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"The Traveler brought much change to our small frontier town in the last five years. He showed us marvels beyond imagination and taught us how to use his strange machines. Now that the Traveler has vanished, a storm is coming. Who will control the destiny of the American Frontier?"
In 3000 Scoundrels, players assume the roles of rival leaders attempting to steal precious technology left behind by the Traveler. By overlaying clear cards, you create unique scoundrels and use them to outsmart your foes. In short, hire scoundrels to build powerful combos, steal technology, and outsmart your foes.
Each turn, you play a poker card from your hand face down in front of your player board, then use all abilities matching your claimed number. You don’t need to tell the truth when claiming a number, but if an opponent catches you bluffing, it will damage your reputation and decrease your odds of winning the game.
Each leader has a unique perspective and motivation in the conflict of Graystone Gulch. Are you driven by money, fame, or the deep-seated desire to improve the world? Advanced rules add unique strategies to each leader that reflect their unique strengths and cunning tricks.
—description from the publisher
Ages | 12+ |
---|---|
Players | 2 Players, 3 Players, 4 Players |
Play Time | 60m – 90m |
Designer | Corey Konieczka |
Mechanics | Hidden Victory Points, Open Drafting, Deduction |
Theme | American West, Bluffing |
Publisher | Asmodee China, Asmodee Italia, Asmodee Spain, Gém Klub Kft., Hobby Japan, Unexpected Games, Asmodee |
andymanpants
Super creative and unique. I almost wish they’d leaned a little bit less into some of the other mechanics of the game to focus more on the scoundrels, which is where the real juice is for me. Some of the mechanics (limited number of safes, limited scoundrel activations/turn, safe scout tokens, the limited card-slot action economy, etc.) make sense from a balancing perspective, but took away some of the magic imo. I don’t say that to pooh-pooh what’s really an ingenious, fantastic game, just to say that this game is annoyingly close to being something I’d want to play every week, but didn’t quite hit that magic balance of ingredients that makes a great game a true masterpiece.
FponkDamn
Solid game, really fun. Delivers on its premise well. It's a mini-tableau builder with some neat bluffing mechanics, but the bluffing isn't too heavy - you don't need to be a shark to win. Short game, no extra BS, very clean. And fun!
larryjrice
FIRST IMPRESSION: Not my type of game with the bluffing and such. Didn't feel like there was much in the way of interesting choices overall either. Since you can only have three treasure chests, the game likely becomes about trying to trick others into taking lesser treasures and finding the ones for yourself that are the best. Meh.