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"The Traveler brought much change to our small frontier town in the last five years. He showed us marvels beyond imagination and taught us how to use his strange machines. Now that the Traveler has vanished, a storm is coming. Who will control the destiny of the American Frontier?"
In 3000 Scoundrels, players assume the roles of rival leaders attempting to steal precious technology left behind by the Traveler. By overlaying clear cards, you create unique scoundrels and use them to outsmart your foes. In short, hire scoundrels to build powerful combos, steal technology, and outsmart your foes.
Each turn, you play a poker card from your hand face down in front of your player board, then use all abilities matching your claimed number. You don’t need to tell the truth when claiming a number, but if an opponent catches you bluffing, it will damage your reputation and decrease your odds of winning the game.
Each leader has a unique perspective and motivation in the conflict of Graystone Gulch. Are you driven by money, fame, or the deep-seated desire to improve the world? Advanced rules add unique strategies to each leader that reflect their unique strengths and cunning tricks.
—description from the publisher
Ages | 12+ |
---|---|
Players | 2 Players, 3 Players, 4 Players |
Play Time | 60m – 90m |
Designer | Corey Konieczka |
Mechanics | Hidden Victory Points, Open Drafting, Deduction |
Theme | American West, Bluffing |
Publisher | Asmodee China, Asmodee Italia, Asmodee Spain, Gém Klub Kft., Hobby Japan, Unexpected Games, Asmodee |
Doomfarer
Feels like half a game, or rather just gimmick with some random stuff thrown in. The card building part has been done better in other games. The setting is totally weird too, could have been done better. Finally, the randomness and bluffing aspects drags the rating down for me.
Helljin
Played a 4-player, 3-day game and it played too long for what it is. Yes you can play a 2-day game but some of us needed the 3rd round to start scoring reputation points. This could have easily been 100 scoundrels on regular playing cards, with different abilities and probably been a better balanced game. The scoundrel card crafting mechanic adds almost nothing to the game, is basically a randomizer. It feels like they had a card crafting mechanic in search of a game.
SimpleStaci
I have to show this game some love for a number of reasons. The bluffing mechanic in this game not only works but is actually enjoyable at two players, that’s a feat in itself. It’s rare that a game like this is suitable for two players which is why I’m rating this so highly. Another great point about this game is that not only does it work at two but I think that this will work for all player counts without compromising the experience at any count. The art and design. Do I even need to talk about this? It’s beautiful! The theme is amazing and so much fun as well. If you’re looking for a good, lighthearted time then this game is for you! If you’re looking to expand into a different two player experience (since there aren’t many games like this one that us two-ers can choose from) then this game is for you too!