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Three-Dragon Ante: Legendary Edition
30m
2 - 5 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Animals
Fantasy
19.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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tburklin
This is a fun, casual game you can play with most people, even non-gamers. One could play poker, but for me, there's a lot more fun in the card powers.
ACEL13
Neat little gambling game. It will probably serve best as an in-game D&D prop than anything else, but even someone who doesn't know anything about D&D can learn and enjoy it. It is, unfortunately, really way too easy to clean someone out with fewer players. If the other person drops a 10+ strength dragon during a two-player game, well there goes half your fortune and you're probably already losing as a result. My biggest problem is the rule book is not as clear or thorough as it should be. I think the person/[people who wrote it forgot the #1 rule on writing informative texts: always assume your audience knows absolutely nothing of the subject matter. Examples: 1) The game play example starts with the players in the middle of an already ongoing game. No, you should always start at the beginning and finish at the end. 2) The rule book does not explicitly state the ante cards are not a part of your flight. This has led me to extensive confusion and frustration in understanding how the game is played and how the cards interact with each other.
kotira
Player Number: 3-4 Bought this game because I play D&D and other RPG games. I was just curious to see how it would play and get more into character but the game is actually pretty decent as a stand-alone card game.