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The Sherlock Files: Elementary Entries
40m - 60m
1 - 5 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Games that use the Memory mechanic require players to recall previous game events or information in order to reach an objective.
Memory
Deduction
25.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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bnordeng
Yet another 'one play and done' type game. This time players get cards that are clues or not-so-clues to a mystery. Every turn, you either put a card face up because you think it relates to solving the mystery or you put it face down because you think it doesn't relate. Once a card is face down, you can't talk about it again until all cards are played. Then, players try to solve it with the face up cards and any face down cards they can remember (can't look at them). Face up cards that didn't relate are worth -1 point. It seems like a good system and we enjoyed the "Last Call" mystery a lot.
Overexposed
Just not the sort of game I would ever want to play. Other players seemed engaged, so clearly there's something wrong with me. But I was bored out of my head listening to everyone else discuss the tedious minutiae of what passengers on a plane did. It's the same for me as watching a movie or reading a book that's all narrative (i.e. plot details) and totally devoid of character and emotion. And as a game, it's devoid of strategy as well. It's another coop game where certain players will lead the game while others (me) will sit silently and wait for it to end.
londonleon
As a game, it's an interesting concept. We played with 2 people, and finished the box (all three scenarios) in just over an hour total. For the money, it doesn't give anywhere near the experience of an Unlock style game, and once we realized that as long as you have good memories you never really have to play a card (just talk about everything you've discarded during the discussion portion) then it took a lot of the shine off the game. It has solo rules, but I'd much rather solve a bunch of 5 minute mysteries in book form than cough up the cash for this as a solo game. Having more than 2 people just means more communication at the end, but I'm not sure how it adds to gameplay value (again, as long as everyone has decent memories).