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The Resistance: Avalon
30m
2 - 5 Players
Ages 13+
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Voting allows players to influence the outcome of certain events within the game. The vote may be all or nothing, choosing a target for an effect, or to determine the results of certain situations. Players’ votes may not have equal weight, and blocking a player from voting can be a valid tactic.
Voting
Deduction
Fantasy
Medieval
Spies/Secret Agents
17.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
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Family and Children
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Thematic
Ελληνικα Παιχνιδια
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The Lord of The Rings: The Card Game
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D & D
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adebisi
Very similar to Werewolf but I much prefer the latter one. In Resistance the dynamics of the group does not evolve throughout the game since no characters get killed. Once you have worked out who the bad guys are, it's a simple task for the good to win. I also find kind of lame that the only way the good players get to contribute to the outcome of the game is the voting for the group that goes out for a mission. In werewolf you at least get to execute other players. I guess that the designers wanted to have a Werewolf without player elimination but at the same time you agree with sacrificing the very best part of the game. Must be that I am a werewolf.
7thsanctum
There was a time when we played Avalon/Resistance but those days have long gone by. The primary issue with plain Resistance is you get such little information that the game, at best, gets reduced to a coin flip between certain choices. The horrendous part is the requirement of picking a perfect team in the end game. Avalon however tries to fix this by adding in extra roles. At first this seems fun, Merlin knows who the baddies are, Percival is trying to defend Merlin, the Assassin is keeping any eye out for Merlin and I forget exactly what Morgana and Mordred do but conceptually the roles are interesting. The first few times you play this and if everyone is new to it it can be quite fun. When someone trips up in voting and suddenly Merlin is revealed can be quite tense. However, again, this leads to basically a coin flip for the forces of Evil to win. At the end if they lose they need to guess who Merlin is. If they do they win. When you have a secret role the added information spices up the normal game of resistance. However, as a regular lacky it often just ends up as a painful experience. On top of those, again requiring perfect teams means in the end game you often just have to get lucky or have a sudden insight into who to select. Overall, we played this as part of our group a few times but once we understood the game it was fundamentally broken and terrible to play. Feel free to give it a shot but there are plenty of alternative and superior games in comparison to this.
-Morphling-
I don't really enjoy social deduction games much anymore since that seems to be the majority of what we play in larger groups, but this one is okay.