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Mountains of Madness
60m - 90m
2 - 5 Players
Ages 12+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Horror
37.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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CerealMeister
Great go-op game that requires a lot of communication, acting, and decision-making. Really fun to play with open-minded friends. This game is a blast with the right people and the madness cards are straight up crazy.
boardmathias
The things you do in this game are very easy and boring. To make things interesting the game has you act stupid, based on your madnesses. This is supposed to be funny. I still found it boring and a little bit annoying.
carnodingo
Vendu a Yolaine: Nous incarnons des explorateurs qui tentes de s’enfuir de la montagne de la folie, mais pas sans s’être débarrassé de notre malédiction. C’est un travail d’équipe qui nous permettra de retourner chez nous. Par contre, plus le temps avance, et plus nos agissements deviendront étranges. Les simples tâches initiales deviendront difficile à remplir par le groupe lorsque la folie s’emparera de nous. C’est un jeu où il ne faut pas peur d’avoir l’air idiot, car idiot nous aurons l’air. Beaucoup de rire en perspective. Type: Party? Catégorie: Léger-Medium Thème:Folie Mécaniques: Coopératif, Création de set avec règles supplémentaires en temps réel. Folie. Similaire dans ma collection : Ravine (madness card) Coop qui semble simple, mais qui devient très difficile. Les règles sont un peut lousses, mais on a eu du bon temps. Taille de la boite: Standard carré