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Masque of the Red Death
60m - 90m
2 - 5 Players
Ages 14+
In programming, every player must secretly choose and commit their moves for the next 'n' turns. Then each player plays their turns out according to the choices made. The key to Action / Movement Programming is that all players choose and lock in their actions, prior to anyone executing any of their actions.
Action / Movement Programming
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Games that use the Memory mechanic require players to recall previous game events or information in order to reach an objective.
Memory
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Horror
70.00
€
Original price was: 70.00€.
43.00
€
Current price is: 43.00€.
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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citilogic
The game is over-produced. Some items inside the game are not necessary for the game play. But it's still fun to play with using the following variants. 1. Players with having 2 start hand rumor cards which do not have any function related to Red Death card deck. 2. Players can move 2 steps either clockwise or counter-clockwise of each step at the end of the program phase.
DonovanLoucks
Given the number of positive reviews, I can't help but think we're missing something. But the fact of the matter is that you just can't obtain enough information to reliably avoid the Red Death and trying to remember it all makes it even more difficult.
Chuggas
A great deduction game, as you race to get as much information as you can before the last round. It builds to one of the best climaxes in a board game.