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Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.
In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team’s four words are “pig”, “candy”, “tent”, and “son”, then I might say “Sam-striped-pink” and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure.
Starting in the second round, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, “sucker-prince-stake”. The other team then attempts to guess our numbered code. If they’re correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)
The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team’s words; whichever team guesses more words correctly wins.
Ages | 12+ |
---|---|
Players | 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 15m – 45m |
Designer | Thomas Dagenais-Lespérance |
Mechanics | Partnerships |
Theme | Deduction, Party Game, Word Game |
Publisher | 2 Pionki, Gém Klub Kft., GoKids 玩樂小子, Lavka Games, Le Scorpion Masqué, Asmodee, Galápagos Jogos, IELLO, Portal Games |
1arska
I don't care much about the games like Alias where the word guess is the main mechanism, but Decrypto does it very well.
all_fiction
Much better than Codenames as long as the players take it seriously - figuring out a code, let alone the actual code word, makes you feel extremely smart
adel9591
Sort of like The Chameleon in the sense of transmitting private information publicly, but without the risk of the Chameleon going first and outing themselves immediately. This game would probably be best at 4. I played two steps at once (the active team deciphering while the opponents tried to intercept) to move the game along which limited the communication. Either way neither team wants to say anything out loud so having a large team really serves no purpose.