Meeple on Board Rating
Be the first to review this product.Board Game Geek Reviews
Be the first to review “Decrypto”
You must be logged in to post a review.
You must be logged in to post a review.
Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.
In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team’s four words are “pig”, “candy”, “tent”, and “son”, then I might say “Sam-striped-pink” and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure.
Starting in the second round, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, “sucker-prince-stake”. The other team then attempts to guess our numbered code. If they’re correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)
The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team’s words; whichever team guesses more words correctly wins.
Ages | 12+ |
---|---|
Players | 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 15m – 45m |
Designer | Thomas Dagenais-Lespérance |
Mechanics | Partnerships |
Theme | Deduction, Party Game, Word Game |
Publisher | 2 Pionki, Gém Klub Kft., GoKids 玩樂小子, Lavka Games, Le Scorpion Masqué, Asmodee, Galápagos Jogos, IELLO, Portal Games |
ajewo
Decrypto is a party team game for many players which makes a twist on Codenames: instead of one code word 3 words are given by one player (the decyrptor). + The clues given are the type where you want your team to guess but not let the other team know what you are meaning + Nice components and artwork + Quick playing time + Clue giver changes each round + Timer to reduce downtime caused by analysis paralysis + Cute rulesbook # Nice theme for a party game - A bit hard to get into (initial play) Similar games: * Codenames (one hint instead of many hints, less complex)
a2b2c517
A too long version of CrossTalk. Interesting design, the idea really good, the game is fun. But after haft of gameplay, the boredom starts to get in since the game really not offer the climax. Not actually the game fault, I just prefer the short and tense that CrossTalk provide more.
abhiroo
Decrypto borrows all of the good parts of Codenames' word association mechanics, leaves out all the bad parts (e.g. the immense pressure on the spymasters, the possibility of a bad key making it completely lopsided in favor of one team) and kicks it up a notch. Perhaps the one knock on it as a party game is that it seems to be a game that's impossible to explain and have everyone understand the objectives straightaway, but that's a minor quibble considering every group I've played it with has understood it immediately after a turn or two. And once it clicks, Decrypto is unbeatable.