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DamienMocata
I ran this for a group of relatively experienced WW players at a Halloween event (over Zoom) and we found that the basic concept was nice but that the number of roles really assists the "good team" A few roles were changed as we agreed the peeking mechanics would not work over Zoom, and perhaps different changes would assist the cultists more.
jrocker11
Once played, with a group of 8-10. Has an interesting twist for role based social deduction games, which is unfortunately bogged down by a steeper learning curve simply due to the amount of information available to players that needs to be learned. This, paired with some forced social interaction mechanisms make this a game that my group and myself were not fans of.