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Imperial Settlers
45m - 90m
1 - 4 Players
Ages 10+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Ancient
29.99
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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AlbeitarD
Mecánica:7.5 Temática:7 Aspecto/Presencia:7.5 Rejugabilidad:8 Duración: 8 Nota: 7.6 Nanoreseña: me lo paso en grande con este juego. Muy divertida la manera de crecer e interactuar...tengo pendiente el modo campaña Viabilidad en solitario:7.6 (Opinión tras 5 partidas o más)
A skinned math nerd
Nothing really new here, but the gameplay is tried and tested and interesting. Becomes quite fiddly after a while though, AP prone, no wonder you stop after five rounds. It really makes sense to employ a time-keeping device so the players don't take too long for their turns. Lots of fun! Very interesting is that there are multiple races that play differently. This gives substance to subsequent plays.
adebisi
The funniest part of the game is to figure out new card combos. And best part is that only a limited amount is available to you at the same time. Thus the option space is not infinitely large making the game relatively quick playing. Building your empire and seeing it grow is nice and every round there are a number of tough decisions, too. All this makes the game quite satisfying. However, despite of occasional razing and a few drafted cards the game lacks player interaction. Basically the game is a race for points, and in all races you should have a way to block other players. In Imperial Settlers you have none. Ok, you can raze but that is a reaction rather than proactive course of action. In other words, Imperial Settlers is a bit of a solitaire.