Meeple on Board Rating
Be the first to review this product.Board Game Geek Reviews
Be the first to review “Imaginarium”
You must be logged in to post a review.
Through the mist, you can just about see the gigantic form of the factory. This is where the essence of dreams is shaped! We will enter the factory through the grand entrance. Here are the famous machines! You can repair, combine or dismantle them. They will produce the resources needed to repair more powerful machines. I am sure that you will quickly make the best use of your resources and the space available in your workshop to carry out the projects of the design office and gain Victory points!
Andy Parsons
A straightforward cube pusher that tries to fool us that it is a cool steampunk game through surreal artwork and chunky miniatures. Players build a production engine by purchasing cards from Cathala's trademark track with ascending prices. The cards come in varieties that produce cubes, transform them into something(s) more valuable, steal from others (attack cards) or defend against theft. My group concluded that the attack cards were a distinctly inefficient way to go since they attack only once and the returns from opponents, who cunningly spend their cubes before you can steal them, are uncertain. That group think also rendered defence cards redundant. There are just four slots for cards on your player board, but it is possible to stack production and transformation cards that match at the expense of an extra action. Speaking of actions, a novelty of the game is a sort of action clockface with hands that point to pairs of actions you can do. I appreciate that it forces prioritization of actions, but it also lengthens a game that runs long for what it is. The game is a race to meet a variable set of public goals and to score 20 vps. As with all engine builders, the pace accelerates towards the end, but up to that point it felt a long and repetitive slog. The look of this game is certainly distinctive, with its surreal collages of parts of different animals and machine parts. I rather liked that. Production quality is also very good.
exparrot
Really surprisingly lite game. Each turn you collect either a machine part or more charcoalium (money) then select 2 actions (with a fixed pointer dial so adjacent actions are selected) which do things like :star: give you charcoalium, :star:hire workers (special abilities), :star:fix the machine (add the part you just bought to your board) :star: combine two machines for super duper effects Quick and easy to play race to put together machines in the correct configurations to score points and then first past the post (20 victory points) ends the game. Some of the artwork was a bit disturbing, like the crab headed orangutan thing, but overall I enjoyed and it did feel quite Monty Python since it was all so very strange Sold in 2018.
Bazmondo123
Stunning to look at and beautiful components but restrictive game play and lacking any type of theme. Who wants to be the best machinist!? The engine building does not satisfy and once you get used to the game's good looks there is nothing but frustration and cube pushing. Over fiddly, drags, lots of downtime and ultimately dull. It's a shame as I really wanted to like this one :(