UNDO: Cherry Blossom Festival
Meeple on Board Rating
Be the first to review this product.Board Game Geek Reviews
Be the first to review “UNDO: Cherry Blossom Festival”
You must be logged in to post a review.
Time heals all wounds, they say, but the sudden death of a loved one sometimes shakes those who are left behind so much that their faith wavers. To prevent this, the gods send fate weavers to change the past and prevent death. In the game series UNDO, players slip into the role of these destiny weavers and do everything in their power to undo sudden deaths — whether murder or suicide. Not only do they travel minutes or hours back in time, but sometimes thousands of years to change events that have laid the foundation for the later stroke of fate. Sometimes a leap into the future can also provide important information.
The UNDO series combines the theme of time travel with emotional, extraordinary stories that players must assemble piece by piece. Each time jump gives them another choice in how they can change the past — and not every change is a turn for the better!
UNDO: Cherry Blossom Festival, one of the first three UNDO titles, is set in Okayama, Japan in March 2000. A man in his sixties lies lifelessly on the floor of his living room, a broken wine glass and the photo of a young woman in a wheelchair next to him. The deceased wears an old-fashioned blue suit and has no visible injuries aside from a barely perceptible scar above the eye. In his jacket a telephone rings with the melody of "Moonlight Sonata" and on the table lie cherry blossom branches…
This title isn’t about solving a crime or catching a murderer. Instead, players must embrace their role as disembodied destiny weavers to go through the past of this man’s travel to prevent his death. Everyone who leaps through time carries a momentous decision that in the end will determine whether he lives or dies?
Ages | 10+ |
---|---|
Players | 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 45m – 90m |
Designer | Lukas Zach, Michael Palm |
Mechanics | Cooperative Game, Storytelling |
Theme | Card Game, Deduction, Murder/Mystery, Adventure |
Publisher | dV Giochi, Ediciones MasQueOca, Gigamic, Hobby Japan, Lifestyle Boardgames Ltd, PaperGames (III), Swan Panasia Co., Ltd., White Goblin Games, Pegasus Spiele |
Syr99
Voyageur du Passé de pacotille Jeu coopérarif où l'on va assister à la fin tragique d'une personne, et remonter dans le passé de celle-ci (voir même beaucoup plus loin), pour essayer de le modifier et ainsi arriver à une fin plus heureuse Concrètement, on va pouvoir retourner une carte d'une époque passée, puis prendre une décision quant à son issue (A-B ou C). Pour nous aider il y a 1 indice par période mais on ne peut tous les regarder. On fera cela plusieurs fois en sachant que l'on ne pourra aller dans chaque période. Si au début, on va un peu à tâtons, les indices récoltés dans les scènes déjà jouées vont nous dessiner une histoire. A nous de bien l'interprêter pour une fin plus "heureuse" + Des déductions à faire avec potentiellement des fausses pistes. +/- Variante Fanmade compétitive fonctionne mieux ( A son tour on choisi une scène, puis chacun décide de sa résolution, il garde le résultat secret et à la fin on compare nos scores et se raconte nos déductions) - Le pich envoie du rêve... rattrapé par une mécanique mathématique ( La résolution d'une scène sera indiquée par un froid modificateur 0 / -1 / +1 voir +/-2 selon que l'on a amélioré/détérioré ou pris la même décision. ) - Aucune intéraction entre les périodes dû fait de nos décisions Scénario Le temps des cerisiers :
msaari
Not bad, fun for a fifteen minute experience. I'm glad I didn't buy this, I don't think it would've been worth it. There's not much game in here, just random information and you're trying to speculate and guess based on very limited information. If that sounds like fun, why not. Indifferent.
Fausticus1
An interesting twist on the escape room games. I applaud the designers for trying something different even though it didn't work completely for me. The first few decisions are mostly just stabs in the dark as you have little information. And the game stays a bit ambiguous all the way through.