UNDO: Blood in the Gutter
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Time heals all wounds, they say, but the sudden death of a loved one sometimes shakes those who are left behind so much that their faith wavers. To prevent this, the gods send fate weavers to change the past and prevent death. In the game series UNDO, players slip into the role of these destiny weavers and do everything in their power to undo sudden deaths — whether murder or suicide. Not only do they travel minutes or hours back in time, but sometimes thousands of years to change events that have laid the foundation for the later stroke of fate. Sometimes a leap into the future can also provide important information.
The UNDO series combines the theme of time travel with emotional, extraordinary stories that players must assemble piece by piece. Each time jump gives them another choice in how they can change the past — and not every change is a turn for the better!
UNDO -Blood in the Gutter is one of the first three Undo titles.
Ages | 10+ |
---|---|
Players | 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 45m – 90m |
Designer | Lukas Zach, Michael Palm |
Mechanics | Cooperative Game, Storytelling |
Theme | Card Game, Deduction, Murder/Mystery, Adventure |
Publisher | dV Giochi, Ediciones MasQueOca, Gigamic, Lifestyle Boardgames Ltd, PaperGames (III), Swan Panasia Co., Ltd., White Goblin Games, Pegasus Spiele |
Geert Vinaskov
This is just a non-interactive story in 13 chapters. You know how the story ends (how the murder has been done). At the end of each chapter, you choose one of three choices. The choices don't affect anything, except you get points. So the name "Undo" is actually really misleading. You can replay the game to get more points. The thing that irks me is that your choices are rated solely in a "how do you evade dead" way. For example (details altered a bit to avoid spoilers): Instead of being a hero, you beat up another kid. Or: Just let your child die, so you won't die yourself. In order to play well, you'll need to make a mockery of the story, always choose passiveness or the dullest option, and be sure to not do anything exciting or protagonistic.
exparrot
It's a bit....jarring I guess, that whatever decisions you make just give you a positive or negative score. They don't actually impact the story but at game end if you managed to score an arbitrary number of points YAY you stopped the death.:what: It's cool that it is based on an actual story however many of the decisions were obvious and gameplay is simply not that interesting :( Sold in 2019.
Sir Gustav
The time travel aspect was cool, but the choices at least in the beginning did not feel quite as meaningful. Ok, but not dying to play the next iteration of this game.