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Treasure Island
45m - 45m
2 - 5 Players
Ages 10+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Games using the line drawing mechanic involve the drawing of lines in one way or another. Lines may be used to connect objects as in Sprouts, to isolate objects, or to create areas as in the classic Dots and Dashes, also known as Square-it.
Line Drawing
Games with partnerships offer players a set of rules for alliances and teams. Partners are often able to win as a team, or penalties are enforced for not respecting alliances
Partnerships
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Deduction
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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bcoffe
Only played once. My first impression is that I think its a fun game for adults but it will take playing at least 3x for my kids and teenagers to understand how best to play together to beat Long John.
Bonsalty
The combination of deduction, story and interactive search for the treasure, makes this a top game. Would like to see a Hungarian version, but so far even getting an English version is problematic. I miss a map expansion/additional cards and tool set though.
Barbercaseyj
Game is a little unbalanced, with Long John seldom winning, but this can be adjusted by allowing the Silver player to draw six cards up front, and strategically release information better throughout the game. The markers can also be hard to see on the colorful side of the board, but I am delighted that the sepia side of the board was replaced with a straight up map appearance (far more thematic and easy to see). Aside from these quibbles, this game is so much fun, and can be played with my children quite easily. I only wish it could be played with 6 players, but I understand why that would make it even more unbalanced.