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The Legend of the Cherry Tree that Blossoms Every Ten Years
20m
2 - 4 Players
Ages 8+
Games where you repeat an action (or part of an action) until you decide to stop due to increased (or not) risk of losing points or your turn.
Press your Luck
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Deduction
Fantasy
18.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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gris3310
Nice little game which seems very polished and thought through. There is no unnecessary elements, and while it might be to simple for some people, its a great opener for a board game evening, and can be played even with people who aren't board game enthusiasts
latzko
Decent game allowing for some variation in points scoring methods. Theme (artwork/story/...) 1/2 Gameplay (smooth play/player interaction/strategy&tactics/depth) 3/5 Fun factor (can you afford a smile during play?) 1.5/3
fizzle
Push-your-luck is at its best when the rules are simple enough that everybody understands what's at stake and there is actually something at stake which makes pushing your luck to the limit worthwhile. With regards to the first aspect, the Legend of the Cherry Tree succeeds well enough, even though the scoring rules seem a bit too strained and elaborate for the amount of control you have over what you actually get. The second aspect, however, is where it loses big to something like Can't Stop which is roughly in the same ballpark. It's quite possible to fail right with your first draw, but even if you the result typically isn't that much worse than an average successful turn. Probably the worst blow to the tension, however, is that there is a (very low) hard ceiling to what you can actually achieve even with a successful draw. When Hail Marys are de facto impossible, taking bigger risks in order to catch up becomes rather unattractive.