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The Legend of the Cherry Tree that Blossoms Every Ten Years
20m
2 - 4 Players
Ages 8+
Games where you repeat an action (or part of an action) until you decide to stop due to increased (or not) risk of losing points or your turn.
Press your Luck
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Deduction
Fantasy
18.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Ian_GB
Played a demo copy at a convention, 2 player set up. Was pretty straight forward to learn. It's a "push your luck" bag draw game w/ a segregated scoring mechanism (one side of the screen is a score-by-qty, the other is a "score by place", so the strategy is to have enough hidden behind your screen to claim first place while also maximizing front-of-screen points.
Johnny Opie
Rated for what it is: a simple game that I can play with non-gamer friends and family. Game play is simple, but there are a few things that can throw novices, particularly in the scoring. 8+ can easily play it, but I think that without an adult, there would be mistakes made. After a few more plays with my mass-market-gamer sister and my 85 yo mom, who plays many games, but is a good test for how much the rules tax the mind, I think the game won't work well for 8-10 and I regretfully drop the rating to a 6. It is a beautiful game with a great feel, but the rules are just too convoluted and fiddly. I like the game, but really wanted to like it more.
fizzle
Push-your-luck is at its best when the rules are simple enough that everybody understands what's at stake and there is actually something at stake which makes pushing your luck to the limit worthwhile. With regards to the first aspect, the Legend of the Cherry Tree succeeds well enough, even though the scoring rules seem a bit too strained and elaborate for the amount of control you have over what you actually get. The second aspect, however, is where it loses big to something like Can't Stop which is roughly in the same ballpark. It's quite possible to fail right with your first draw, but even if you the result typically isn't that much worse than an average successful turn. Probably the worst blow to the tension, however, is that there is a (very low) hard ceiling to what you can actually achieve even with a successful draw. When Hail Marys are de facto impossible, taking bigger risks in order to catch up becomes rather unattractive.