25.00€
In stock
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brianeikunst
2011. 2-5p, 20m. Tom Lehmann. hand mgt, filler game. It's a stripped down (to bare bones) take on San Juan and RftG... but it ramps up extremely quicly to be a fast filler. Experience is helpful, but luck of the initial draw is significant per my BGG buddies... it's very hard to beat someone who gets a killer initial deal.
Abdul
Really fun engine building filler. I am sure luck of the draw plays a significant role in the outcome, but it has more decision making than you would expect in a 15 minute game. I prefer this to it’s remake Jump Drive for it’s more accessible theme and the greater synergy potential between cards. Very heads down solitaire play though. Keeping track of the income can be a bit annoying to add up all the time, some components to help this would have been nice.
bilboq
The income growth sort of breaks the game. After few turns, you have huge income and with 4 players, pile runs out every turn (20-30 cards per player). Some cards like U-bahn are hard to evaluate for points (you need to count all fountains in your cards and then number of fountains within opponent with most of the fountains). Lot of counting in this game, you need ton constantly know your income and check for >=50 VP's ... also there are many cards that give 1 incomoe or VP per something (so count, count, count ... ). Some cards are overpowered (5x Stadtvilla wins the game if you are lucky to get them, Baukolonne gives quite huge advantage) May be playable with house rules that severely limits the growth and reduces need to count all the stuff again and again.