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Resource-rich planets have been found in the Neutral Zone, and both the Federation and Klingon Empire are out to exploit them!
In Star Trek: Conflick in the Neutral Zone, players flick discs representing the various ships found within the Star Trek universe, and these ships are used to collect resources or attack other ships. Collecting resources — that is, energy and command points — is accomplished by bringing a collector ship within range of an energy or command point planet.
To attack, you must use your attack ship to hit an opponent’s ship off the planet or board. Successfully attacking an opponent awards a command point, but attacking isn’t always easy as players can add in asteroids in order to block shots and protect their ships.
Your fleet can be expanded during your turn by purchasing more ships, which allows you to increase the strength of your forces and ultimately claim the planets for yourself.
As soon as someone claims ten command points, the game ends and that player wins.
Ages | 14+ |
---|---|
Players | 2 Players, 3 Players, 4 Players |
Play Time | 20m |
Designer | Mike Elliott |
Mechanics | Flicking |
Theme | Action / Dexterity, Science Fiction, Movies / TV / Radio theme |
Publisher | WizKids |
GarthUncle
Fun, but definitely needs house rules to cover some of the gaps. Would benefit from larger text on the stickers - can be hard to tell which ship is which. Current house rules/clarifications: - must be mostly on a planet to collect, but must be fully off planet to die - if a collector destroys a ship, the collector is destroyed & other ship returns to play on owner's side of the board. If accidentally destroy own ship with collector, ship + collector destroyed - hitting an asteroid results in destruction(?)
Wiesel
I havn't played it enough to give it a propper rating but the game works good. For me personally the plaing field had to be a bit bigger to be a challenge. Nice theme
DJ Kuul A
First play was quick and fun. On the table it's a little reminiscent of Ascending Empires (the best space 4X game IMO), but unlike AE, this game is almost entirely dependent on flicking ability. My first impression is that the better flicker will win almost every time. Think of it as a Trek-themed Crokinole variant. As such, it works.