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Squire for Hire: Mystic Runes
15m - 25m
1 - 2 Players
Ages 12+
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Animals
Fantasy
9.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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Blue Hatter
It adds some good elements to the base game and it's great that it can be played with up to four people now.
kalchio
"Overall, I thought Squire for Hire: Mystic Runes was pretty good! I think it's got a few things over the base game, which is nice, but it almost has to, right? A purely lateral move would probably have earned it a lower score from me, since ... I feel like there's some need for expansions / expandalones to justify their own existence, if that's a fair thing to say. I think I was a bit frustrated by my confusion about the runes; since I had played the previous iteration I never thought to check the back of the Character Cards for a guide on what they did. Just saw that they were worth +1 point at the end of the game and figured it was a new type of resource for Encounters. But that happens, sometimes. What I would really like to see is something that rewards players who don't have quite as many things in their bag as their opponents, or some sort of catch-up mechanism. As it stands, the game seems to continually reward players who are already fairly flush with resources, and by doing so makes it harder for a player who missed out on a critical card to come back. It's a short enough game that I'd thought it wouldn't matter, but it can still feel a bit frustrating to watch the game get away from you like that. I'll be interested to see how they push the series further with subsequent iterations. In the meantime, though, it's a cute animal game, which I like, very portable, also like, and it's still doing a great job with distilling the inventory management puzzle down into a salient wallet game. And I think that's good! I really like that more things are happening in the wallet game space. And if you're a fan of those things or you're looking for a quick two-player card game, you might enjoy Squire for Hire: Mystic Runes as well!" For my full thoughts, check out https://whatsericplaying.com/2020/03/30/squire-for-hire-mystic-runes/
Demiss
Really nice and quick little game. You have to think about the different places where you can put your card and try to fit most things scoring points while removing the ones removing points. Quite clever.