In Solar Storm, you are crew members on board a ship that has had its energy core taken out by solar flares. Even worse, the ship is caught in the sun’s gravitational pull which is causing even more damage. It is only a matter of time before you and the rest of the crew perish.
You and the other crew members must repair the ship whilst using resources to divert what little power is left, back to the energy core. You must work together if you have any hope of survival. Get moving. You have limited resources and more solar flares are continuously causing more damage. Can you survive this Solar Storm, or will you perish in the burning abyss?
On a player’s turn, they may take up to 3 of the following actions; move, use resources to repair an area of the ship, use resources to divert power from an area back to the energy core, scavenge for resources, share resources, or strategically save actions for later in the game.
At the end of each player’s turn, the ship will take more damage. The level of damage will increase as the game goes on. Players win if they can direct power from all areas back to the energy core. However, players will lose if an area takes too much damage or if the resource deck runs dry.
Solar Storm will give players a unique game every time they play due to the ship’s areas being laid out randomly at the start of each game. In Solar Storm, cooperative play is essential as players cannot win on their own.
-description from designer
Solo, 2 Players, 3 Players, 4 Players
30m – 60m
Action Points, Cooperative Game, Solo / Solitaire Game, Hand Management
Played solo. Was excited to try this, but it fell flat after less than one playthrough. I was just bored. There was no real suspense or shock for me. I wanted to like this game too, as I prefer small games over over-produced ones, and space-themed games. I will give it another shot soon and re-review it perhaps.
[B] This is a quick, small-footprint Pandemic style coop/solo game with a sci fi theme. It's now in my "solo filler" rotation - doesn't take up too much space, so I can leave it set up to avoid the minor hassle of set up (really just organizing the cards and setting out cubes). I've won only twice so far, but games are usually very close. Yes, there's a random element based on the cards you draw, but there are ways to mitigate bad luck. A word on the video review from Zee Garcia, whom I really like as a reviewer. He is correct that this game is derivative of Pandemic, but while he viewed that as a negative, it really works for me. I'm not a fan of Pandemic - mostly because of the theme - and this game uses the Pandemic core mechanics, but streamlines and rethemes them, and puts them in a small box. The one thing missing in this game are some special abilities for each character - would be nice as an optional rule - I may play around with a couple as a house rule. There are a ton of examples from other games. Such as.... one character could be an engineer, and would be able to use any part rather than have to use a particular part - perhaps only once per game. Similarly, one character could be the Captain, and could give another player an extra action (again, maybe just once per game). And perhaps one could be the security officer able to enhance shielding, and could prevent damage to a room (add the protection token), maybe once per game... You would then counterbalance these by removing some "wild cards".... Again, though, a nice, streamlined, space-themed Pandemic-style filler - definitely has a place in my library.
Space needed 4/10. Favourite game in small/quick solo category for me. Tons of replayability. Small footprint. Quick setup. Plays really well - straightforward rules. Can get intense. Even though very much luck is involved - doesn't feel luck-dependant. Usually there is a way to mitigate bad luck.