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In Sherlock 13, first published as Holmes 13, the players take the role of a detective, trying to unmask the famous thief Arsene Lupin, who is among them in disguise.
The game consists of 13 character cards, with 2 to 3 characteristics each. Each characteristic is shared by 3 to 5 characters. The cards are shuffled and one is drawn and put aside. This card represents the disguise chosen by Arsene Lupin. The other cards are distributed evenly among the players. The players now tally the total of characteristics they have on their cards (e.g. 2 detectives, 1 female, 0 genius etc) and note them for later use.
Players now take turns, asking a question to gather new evidence:
a.) To all players: “Who has (at least one) of (this characteristic)?
OR
b.) To one player: “How many of (this characteristic) do you have?
Using these clues the players try to figure out which disguise Arsene has chosen (i.e. which card is missing). Instead of a question, a player may announce which character he suspects to be Arsene in disguise. That player then secretly checks the hidden card. If the suspicion was correct, this player wins the game, otherwise the player is eliminated and the other players continue.
Ages | 6+ |
---|---|
Players | 2 Players, 3 Players, 4 Players |
Play Time | 15m – 15m |
Designer | Hope S. Hwang |
Theme | Card Game, Deduction, Novel-based |
Publisher | BoardM Factory, Granna, Letheia, Magpie (Korean Co), Mandala Jogos, Morapiaf, Arcane Wonders, Asterion Press, Broadway Toys LTD, Korea Boardgames co., Ltd. |
enz0
Nice production. Nice introduction to deduction games, with no memory requirement. Without the expert rules, I feel that if everyone is paying attention, the winner is likely to be decided simply by play-position, and luck of the draw. A round doesn't last long enough for less-obvious deductions to have a bearing.
kintanakely
I love deduction games. This one is easy, quick and it can be tricky depending on what you get. You must think twice before asking a question as to not give too many informations to your opponents. You will likely want to play another game just after your play.
gabtoschi
An interesting minimalist take on the find-a-culprit bluffing mechanic that can remember something of Cluedo. When I played for the first time, I thinked there was too much options, but in the first rounds I understood what questions to ask to create a strategy. The problem of the game for me is how much "solvable" is the presented puzzle - I know that questions made by another players have to be considered, but it's simple to find a more "optimal" way to ask questions starting by the initial cards and there isn't much why to flee from this really good path.