45.50€
Out of stock
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Big B
Another gateway level that still has a decent about of stuff think about and plan for. Almost overproduced components that look inviting on the table. I can see why it's been left behind other Days of Wonder games, but I think it's a solid addition to their catalog.
AnEvenWeirderMove
Excellent game. Giving it a skeptic's ten despite a couple of concerns about setup being annoying, and the high number of simple rules with small exceptions (only 5 food allowed, only 1 white tile of each type (and can't use the old tile once you've seen the new tile), must stop in base camp, can't use your 1 unexplored move in the middle of your turn, always use rations to take actions EXCEPT with relics, only one toolbox action per turn, so on, so forth) Even with all that fiddly baggage, the game is easy to teach (move and explore!), plays quickly, and allows you to sink as much planning into it as you want to. This may have replaced TtR as my go-to gateway game, and it's certainly more of a "gamers' game" feel than TtR, having many of the same mechanisms as more complex route-building or pick-up-and-deliver games. It probably serves as a better gateway into the hobby than TtR which is essentially rummy with bells on and doesn't open too many doors, mechanically.
brentont
gorgious production on a fun game with interesting decisions. the more I play it the more I like it. some times if I am in the mood for route building I choose this over TTR. I wonder if I play this enough I would have to raise this games rating and lower TTR.