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Pakal is a real-time sliding-puzzle game in which each player has a 4×4 grid filled with 15 blocks, some of which have a solid color on them and some of which are clear.
Each round, an objective card is revealed, then players slide their blocks in their grid, trying to show only the symbols on that card in their grid and hiding any other symbols from view. If you do this before time runs out, you can grab one of the available scoring blocks, then move your token on the scoring track to the next such symbol on the track. Thus, the quicker you solve the puzzle, the more likely you are to grab a block that advances you the farthest.
Whenever you cross a red line on the scoring track, you must replace a colored block in your grid with a clear one, thereby making it more difficult for you to solve objective cards in future rounds.
Ages | 8+ |
---|---|
Players | 2 Players, 3 Players, 4 Players |
Play Time | 20m |
Designer | Luca Bellini, Luca Borsa |
Mechanics | Pattern Recognition |
Theme | Action / Dexterity, Puzzle, Real-time |
Publisher | Cranio Creations |
imaginasian_
Our group really enjoyed this! The crystal windows does a great job of balancing the game across players. The game play four but I'm going to buy another set so I can play up to 8 players!
barnyams36
Interesting and original idea for a real time puzzle. It is actually a version of a very old kind of "sliding" puzzle. It works, and surprisingly, the second part of the game, which is getting the tile with the symbol to advance, is actually so confusing due to the strangeness of the symbols that really creates good tension. The problem I see in these games is that sometimes there are people that are SO MUCH better that can be a bit of a problem.
yolandavi
This sliding puzzle game clicks with me. It takes a rather dull puzzle idea and transforms it into an exciting game. This real time game isn't going to be to everyone's liking, but I like puzzles a lot. The memory element isn't as big a hindrance as I thought it would be. I recommend putting the plastic pieces in 'upside down' -- ridged edges up to make sliding the squares around easier.