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Pakal is a real-time sliding-puzzle game in which each player has a 4×4 grid filled with 15 blocks, some of which have a solid color on them and some of which are clear.
Each round, an objective card is revealed, then players slide their blocks in their grid, trying to show only the symbols on that card in their grid and hiding any other symbols from view. If you do this before time runs out, you can grab one of the available scoring blocks, then move your token on the scoring track to the next such symbol on the track. Thus, the quicker you solve the puzzle, the more likely you are to grab a block that advances you the farthest.
Whenever you cross a red line on the scoring track, you must replace a colored block in your grid with a clear one, thereby making it more difficult for you to solve objective cards in future rounds.
Ages | 8+ |
---|---|
Players | 2 Players, 3 Players, 4 Players |
Play Time | 20m |
Designer | Luca Bellini, Luca Borsa |
Mechanics | Pattern Recognition |
Theme | Action / Dexterity, Puzzle, Real-time |
Publisher | Cranio Creations |
zilmuss
In my opinion this game is underrated. Nice filler, fast to explain and understand. Fast paced gameplay. If you like puzzle dexterity and realtime you will like this.
tempar
Smart game for this genre. Real time memory game which I less like this genre. The game itself is really well made with catch up mechanics.
elclarkey
A fun little speed game combined with a race. Nice filler, but not sure how much it will hit the table. Will try with members of my game group.