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Marvel Villainous: Infinite Power
40m - 80m
2 - 4 Players
Ages 12+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
34.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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BeatrizV
Not the best. Is a good idea but is missing on player interaction. The rule book is missing a lot of specifics which can be a bit frustrating.
DaLeach
I've only played a solo variant (I guess fan created, from a youtube channel). Great time. Sometimes feels too heavy. Have to look up and remember a lot of rules.
beasttboi
Got it a while ago. Fun game with decent replay since u can take turns playing as the different characters and there are different ways the game can go based on the other players and the fate deck. Ive only played nightmare mode once and it took about 7 hours, but i think that's my favourite game mode; it makes the game more balanced since everyone is usually getting shafted. This game definitely has a steep barrier for entry since it takes so long and is relatively complicated for novice gamers; additionally if you're playing with first-timers\beginneres it is really hard (u want to help them but also not lose) to not just breeze past them since they don't know their decks or anyone's objectives.