Meeple on Board Rating
Be the first to review this product.Board Game Geek Reviews
Be the first to review “Kluster”
You must be logged in to post a review.
You must be logged in to post a review.
Kluster is a dexterity game for 1 to 4 players, very short, easy to transport, incredibly fun, really simple, accessible to everyone and still full of strategy!
Kluster’s rules can be explain in no time: Magnetic stones are equally shared between players, who must, in turn, place one stone inside the area delimited by the cord. The first player to get rid of his or her magnets wins. But beware, when stones kluster together during one player’s turn, he or she collects them!
That’s all you need to know to play Kluster!
—description from the publisher
________________________________
VERSION FOR 1-8 PLAYERS, LOOK HERE : Kluster XL
Ages | 14+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 10m – 20m |
Designer | Paula Henning, Robert Henning |
Mechanics | Area Majority / Influence |
Theme | Abstract Strategy, Action / Dexterity, Party Game |
Publisher | (Self-Published), Borderline Editions, Brädspel.se |
alphaamigo
Everywhere I take this game out and place it on the table, people want to know what it is and they want to try. It is hands down a 5-10 minute game, and that is with the teach. You'll get bored pretty quick, but that is ok, you will want to take it out and play it again soon enough. This is in that category of games for me of just laugh out loud fun, like Happy Salmon.
Angelcollector
Fun dexterity game. Put your magnets down, without any magnet already placed to connect to another. It is a fun game and I'm a bit surprised nobody did develop it earlier. Seems a bit unbalanced at 4 players, but it only takes around 10 minutes, so who cares^^
ader314
December 2022 - 5 - 5 plays (all at 4 player) + Like the really nice magnet pieces + Simple/quick dexterity game - Not sure if there is a strategy to this simple game, but haven't found a consistent approach to do well. Seems to really come down to if you are after someone that causes magnets to be picked up so you have clear space to place your last magnet.